Old News

Date Description
January 8th, 2005- some design changes on Midnight/MU subsite
- few surprises for Midnight/MU players!
October 17th, 2004- added full map for Midnight/MU scenario "Sun's End"
September 6th, 2004- added few new artworks by Tim Sale, Humberto Ramos & Sandra Hope, Eduardo Risso, Marcelo Frusin, Frank Quitely and Dave Gibbons
September 5th, 2004- added few new artworks by Bill Sienkiewicz, Frank Miller and Tim Sale
July 19th, 2004- UniMapGen v2.65 is out
July 14th, 2004- UniMapGen v2.64 is out
July 10th, 2004- UniMapGen v2.5 is out
July 10th, 2004- UniMapGen v2.6 is out
April 15th, 2004- UniMapGen v2.0.1 is out
April 14th, 2004- UniMapGen v2.0 is out!
January 23rd, 2004- LOMRMEx v1.70 is out
January 7th, 2004- new shield templates for Midnight/MU, check them here!
January 6th, 2004- The Lair has a new home!
January 1st, 2004- happy New Year to everyone!
- LoMRMEx v1.60 is out
December 25th, 2003- merry Christmas to everyone!
- both Robert and I are involved in heavy beta-testing of Jean-Yves' multiplayer online implementation: Midnight/MU, so development is really slow these days
- see what's cooking in M/MU world -visit the forum which Robert and Jean-Yves are moderating.
November 19th, 2003- LOMScape v1.0 is out
- LOMRMEx v1.50 is out
November 18th, 2003- LOMRMEx v1.10 is out
November 14th, 2003- three new MEScEd screenshots added - Heightmap Import Wizard tabs and one teaser for... well, go and see!
November 10th, 2003- two new MEScEd screenshots added - two default in-game splash screens
November 9th, 2003- tested LoMEx with new DOSLOM and DOSDDR v1.10. It works OK.
November 8th, 2003- few MEScEd screenshots added. Click the picture below to see them.

Visitors since Dec 29, 2002:

Since they require it:
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