Checking game dod... We are outdated (v10034) Latest is v10035 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "Base Source Shared Materials" version 8 ... Finding content servers... Done! pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: dod Engine: orangebox_valve Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.dod.txt Game binary: /home/gdc/dd/source/orangebox/dod/bin/server.so Engine binary: /home/gdc/dd/source/orangebox/bin/engine.so Win game binary: /home/gdc/dd/source/orangebox/dod/bin/server.dll Win engine binary: /home/gdc/dd/source/orangebox/bin/engine.dll GiveNamedItem - good RemovePlayerItem - good Weapon_GetSlot - good Ignite - good Extinguish - good Teleport - good CommitSuicide - good GetVelocity - good EyeAngles - good AcceptInput - good SetEntityModel - good WeaponEquip - good Activate - good PlayerRunCmd - good Windows offsets are wild guesses! ------------------------------------------------------ Game: dod Engine: orangebox_valve Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt Game binary: /home/gdc/dd/source/orangebox/dod/bin/server.so Engine binary: /home/gdc/dd/source/orangebox/bin/engine.so Win game binary: /home/gdc/dd/source/orangebox/dod/bin/server.dll Win engine binary: /home/gdc/dd/source/orangebox/bin/engine.dll s_pTempEntities - no Linux symbol, skipping GetTEName - no Linux symbol, skipping GetTENext - no Linux symbol, skipping TE_GetServerClass - no Linux symbol, skipping g_pGameRules - no Linux symbol, skipping sv - no Linux symbol, skipping SetUserCvar - no Linux symbol, skipping InfoChanged - no Linux symbol, skipping Windows offsets are wild guesses! w: CBaseTempEntity - good l: s_pTempEntities - good l: FindEntityByClassname - good w: FindEntityByClassname - good w: CreateGameRulesObject - good l: g_pGameRules - good l: sv - good l: EntityFactory - good w: EntityFactory - good l: FireOutput - good w: FireOutput - good ------------------------------------------------------ Game: dod Engine: orangebox_valve Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt Game binary: /home/gdc/dd/source/orangebox/dod/bin/server.so Engine binary: /home/gdc/dd/source/orangebox/bin/engine.so Win game binary: /home/gdc/dd/source/orangebox/dod/bin/server.dll Win engine binary: /home/gdc/dd/source/orangebox/bin/engine.dll EndTouch - good FireBullets - good GetMaxHealth - good GroundEntChanged - good OnTakeDamage - good PreThink - good PostThink - good Reload - good SetTransmit - good ShouldCollide - good Spawn - good StartTouch - good Think - good Touch - good TraceAttack - good Use - good VPhysicsUpdate - good Weapon_CanSwitchTo - good Weapon_CanUse - good Weapon_Drop - good Weapon_Equip - good Weapon_Switch - good EntityListeners - no Linux symbol, skipping UpdateOnRemove - good Windows offsets are wild guesses! l: IEntityFactoryDictionary - good w: IEntityFactoryDictionary - good ------------------------------------------------------