Checking game cstrike... We are outdated (v10068) Latest is v10069 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "Counter-Strike Source Shared Content" version 122 ... Finding content servers... Done! Downloading depot manifest... Done! 0.02% source/css/cstrike/bin/server.dll 0.03% source/css/cstrike/bin/server.so 99.98% source/css/cstrike/steam.inf Downloading "Base Source Shared Models" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading "Base Source Shared Sounds" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading "Base Source Shared Materials" version 8 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading "Counter-Strike Source Linux Dedicated Server" version 6 ... Finding content servers... Done! Downloading depot manifest... Done! 7.25% source/css/bin/engine.so 13.04% source/css/bin/libsteam_api.so 15.94% source/css/bin/libtier0.so 18.84% source/css/bin/libvstdlib.so Downloading "Counter-Strike Source Dedicated Server" version 5 ... Finding content servers... Done! Downloading depot manifest... Done! 3.23% source/css/bin/engine.dll pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: cstrike Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.cstrike.txt GiveNamedItem - good RemovePlayerItem - good Weapon_GetSlot - good Ignite - good Extinguish - good Teleport - good CommitSuicide - good GetVelocity - good EyeAngles - good AcceptInput - good SetEntityModel - good WeaponEquip - good Activate - good PlayerRunCmd - good Windows offsets are wild guesses! ------------------------------------------------------ Game: cstrike Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt s_pTempEntities - no Linux symbol, skipping GetTEName - no Linux symbol, skipping GetTENext - no Linux symbol, skipping TE_GetServerClass - no Linux symbol, skipping g_pGameRules - no Linux symbol, skipping sv - no Linux symbol, skipping SetUserCvar - no Linux symbol, skipping InfoChanged - no Linux symbol, skipping Windows offsets are wild guesses! w: CBaseTempEntity - good l: s_pTempEntities - good l: FindEntityByClassname - good w: FindEntityByClassname - good w: CreateGameRulesObject - good l: g_pGameRules - good l: sv - good l: EntityFactory - good w: EntityFactory - good l: FireOutput - good w: FireOutput - good ------------------------------------------------------ Game: cstrike Gamedata: /home/gdc/sourcemod-central/gamedata/sm-cstrike.games.txt WeaponName - no Linux symbol, skipping WeaponPrice - no Linux symbol, skipping ClanTagOffset - no Linux symbol, skipping Windows offsets are wild guesses! l: RoundRespawn - good w: RoundRespawn - good l: SwitchTeam - good w: SwitchTeam - good l: HandleCommand_Buy_Internal - good w: HandleCommand_Buy_Internal - good l: GetWeaponPrice - good w: GetWeaponPrice - good l: CSWeaponDrop - good w: CSWeaponDrop - good l: TerminateRound - good w: TerminateRound - good l: GetTranslatedWeaponAlias - good w: GetTranslatedWeaponAlias - good l: GetWeaponInfo - good w: GetWeaponInfo - good l: SetClanTag - good w: SetClanTag - good ------------------------------------------------------ Game: cstrike Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt EndTouch - good FireBullets - good GetMaxHealth - good GroundEntChanged - good OnTakeDamage - good PreThink - good PostThink - good SetTransmit - good ShouldCollide - good Spawn - good StartTouch - good Think - good Touch - good TraceAttack - good Use - good VPhysicsUpdate - good Weapon_CanSwitchTo - good Weapon_CanUse - good Weapon_Drop - good Weapon_Equip - good Weapon_Switch - good EntityListeners - no Linux symbol, skipping UpdateOnRemove - good Reload - good Windows offsets are wild guesses! l: IEntityFactoryDictionary - good w: IEntityFactoryDictionary - good ------------------------------------------------------