Checking game left4dead2... We are outdated (v2096) Latest is v2097 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "left 4 dead 2 common" version 125 ... Finding content servers... Done! Downloading depot manifest... Done! 00.04% source/left4dead2/bin/engine.dll 01.10% source/left4dead2/left4dead2/bin/server.dll 29.22% source/left4dead2/left4dead2/steam.inf Downloading "left 4 dead 2 win32 dedicated server" version 29 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading "left 4 dead 2 linux dedicated server" version 80 ... Finding content servers... Done! Downloading depot manifest... Done! 13.51% source/left4dead2/bin/engine.so 24.32% source/left4dead2/bin/libsteam_api.so 29.73% source/left4dead2/bin/libtier0.so 35.14% source/left4dead2/bin/libvstdlib.so 89.19% source/left4dead2/left4dead2/bin/server.so Downloading "Left 4 Dead 2 Add-on Support" version 6 ... Finding content servers... Done! Downloading depot manifest... Done! pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found pulling from https://nshastings@code.google.com/p/left4downtown2/ searching for changes no changes found pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.left4dead2.txt GiveNamedItem - good RemovePlayerItem - good Weapon_GetSlot - good Ignite - good Extinguish - good Teleport - good CommitSuicide - good GetVelocity - good EyeAngles - good AcceptInput - good SetEntityModel - good WeaponEquip - good Activate - good PlayerRunCmd - good Windows offsets are wild guesses! ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.l4d2.txt s_pTempEntities - no Linux symbol, skipping GetTEName - no Linux symbol, skipping GetTENext - no Linux symbol, skipping TE_GetServerClass - no Linux symbol, skipping g_pGameRules - no Linux symbol, skipping sv - no Linux symbol, skipping SetUserCvar - no Linux symbol, skipping InfoChanged - no Linux symbol, skipping Windows offsets are wild guesses! w: CBaseTempEntity - good l: s_pTempEntities - good l: FindEntityByClassname - good w: FindEntityByClassname - good w: CreateGameRulesObject - good l: g_pGameRules - good l: sv - good l: EntityFactory - good w: EntityFactory - good l: FireOutput - good w: FireOutput - good ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/game.l4d2.txt EndTouch - good FireBullets - good GetMaxHealth - good OnTakeDamage - good PreThink - good PostThink - good Reload - good SetTransmit - good ShouldCollide - good Spawn - good StartTouch - good Think - good Touch - good TraceAttack - good UpdateOnRemove - good Use - good VPhysicsUpdate - good Weapon_CanSwitchTo - good Weapon_CanUse - good Weapon_Drop - good Weapon_Equip - good Weapon_Switch - good Windows offsets are wild guesses! l: IEntityFactoryDictionary - good w: IEntityFactoryDictionary - good ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/left4downtown.l4d2.txt TheDirector - no Linux symbol, skipping CDirectorScavengeMode - no Linux symbol, skipping ValveRejectServerFullFirst - no Linux symbol, skipping VersusMaxCompletionScore - no Linux symbol, skipping SpawnTimer - no Linux symbol, skipping HasConfigurableDifficultySetting - no Linux symbol, skipping WeaponInfoDatabase - no Linux symbol, skipping CMeleeWeaponInfoStore - no Linux symbol, skipping Windows offsets are wild guesses! l: GetTeamScore - good w: GetTeamScore - good l: SetCampaignScores - good w: SetCampaignScores - good l: ClearTeamScores - good w: ClearTeamScores - good l: SetReservationCookie - good w: SetReservationCookie - good l: TakeOverBot - good w: TakeOverBot - good l: SetHumanSpec - good w: SetHumanSpec - good l: CDirectorScavengeMode_OnBeginRoundSetupTime - good w: CDirectorScavengeMode_OnBeginRoundSetupTime - good l: CTerrorGameRules_ResetRoundNumber - good w: CTerrorGameRules_ResetRoundNumber - good l: CTerrorGameRules_SetRoundEndTime - good w: CTerrorGameRules_SetRoundEndTime - good l: CDirector_AreWanderersAllowed - good w: CDirector_AreWanderersAllowed - good w: DirectorMusicBanks_OnRoundStart - good l: TheDirector - good l: WeaponInfoDatabase - good w: ReadWeaponDataFromFileForSlot - good l: CMeleeWeaponInfoStore - good w: MeleeWeaponInfoStore_Construction - good l: RestartScenarioFromVote - good w: RestartScenarioFromVote - good l: SpawnTank - good w: SpawnTank - good l: SpawnWitch - good w: SpawnWitch - good l: OnVersusRoundStarted - good w: OnVersusRoundStarted - good l: OnFirstSurvivorLeftSafeArea - good w: OnFirstSurvivorLeftSafeArea - good l: CDirector_GetScriptValueInt - good w: CDirector_GetScriptValueInt - good l: CDirector_GetScriptValueFloat - good w: CDirector_GetScriptValueFloat - good l: CDirector_GetScriptValueString - good w: CDirector_GetScriptValueString - good l: CDirector_IsFinaleEscapeInProgress - good w: CDirector_IsFinaleEscapeInProgress - good l: CTerrorPlayer_CanBecomeGhost - good w: CTerrorPlayer_CanBecomeGhost - good l: CTerrorPlayer_OnEnterGhostState - good w: CTerrorPlayer_OnEnterGhostState - good l: CDirector_IsFinale - good w: CDirector_IsFinale - good l: TryOfferingTankBot - good w: TryOfferingTankBot - good l: OnMobRushStart - good w: OnMobRushStart - good l: CDirector_SpawnMobs - good w: CDirector_SpawnMobs - good l: Zombiemanager_SpawnITMob - good w: Zombiemanager_SpawnITMob - good l: Zombiemanager_SpawnMob - good w: Zombiemanager_SpawnMob - good l: CTerrorPlayer_OnStaggered - good w: CTerrorPlayer_OnStaggered - good l: CTerrorPlayer_OnShovedBySurvivor - good w: CTerrorPlayer_OnShovedBySurvivor - good l: CTerrorPlayer_GetWalkTopSpeed - good w: CTerrorPlayer_GetWalkTopSpeed - good l: CTerrorPlayer_GetRunTopSpeed - good w: CTerrorPlayer_GetRunTopSpeed - good l: CTerrorPlayer_GetCrouchTopSpeed - good w: CTerrorPlayer_GetCrouchTopSpeed - good l: GetDifficulty - good w: GetDifficulty - good l: HasConfigurableDifficulty - good w: HasConfigurableDifficulty - good l: DifficultyChanged - good w: DifficultyChanged - good l: GetSurvivorSet - good w: GetSurvivorSet - good l: FastGetSurvivorSet - good w: FastGetSurvivorSet - good l: GetMissionVersusBossSpawning - good w: GetMissionVersusBossSpawning - good l: GetMissionCurrentMap - good w: GetMissionCurrentMap - good l: CThrowActivate - good w: CThrowActivate - good l: OnInfectedShoved - good w: OnInfectedShoved - good l: StartMeleeSwing - good w: StartMeleeSwing - good l: SendInRescueVehicle - good w: SendInRescueVehicle - good l: ChangeFinaleStage - good w: ChangeFinaleStage - good l: GetMaxHumanPlayers - good w: GetMaxHumanPlayers - good l: GetPlayerLimits - good w: GetPlayerLimits - good l: GetMasterServerPlayerCounts - good w: GetMasterServerPlayerCounts - good l: ConnectClientLobbyCheck - \x8B\x2A\x2A\x2A\x00\x00\x85\x2A\x74\x2C not found (engine) w: ConnectClientLobbyCheck - good l: HumanPlayerLimitReached - \x7E\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A not found (server) w: HumanPlayerLimitReached - good l: IsMissionFinalMap - good w: IsMissionFinalMap - good l: ResetMobTimer - good w: ResetMobTimer - good l: NotifyNetworkStateChanged - good w: NotifyNetworkStateChanged - good ------------------------------------------------------