Checking game nucleardawn... We are outdated (v120202) Latest is v120222 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "nucleardawn_content" version 113 ... Finding content servers... Done! Downloading depot manifest... Done! 88.66% source/nucleardawn/nucleardawn/steam.inf Downloading "nucleardawn_bin_win32" version 109 ... Finding content servers... Done! Downloading depot manifest... Done! 18.69% source/nucleardawn/bin/engine.dll 89.72% source/nucleardawn/nucleardawn/bin/server.dll Downloading "nucleardawn_bin_linux" version 34 ... Finding content servers... Done! Downloading depot manifest... Done! 21.82% source/nucleardawn/bin/engine.so 30.91% source/nucleardawn/bin/libiw_crash_handler.so 38.18% source/nucleardawn/bin/libsteam_api.so 41.82% source/nucleardawn/bin/libtier0.so 45.45% source/nucleardawn/bin/libvstdlib.so 90.91% source/nucleardawn/nucleardawn/bin/server.so pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.nucleardawn.txt ConVarRef nd_grenade_forcefrom_bullet doesn't point to an existing ConVar GiveNamedItem_vt - can't find, skipping RemovePlayerItem - good Weapon_GetSlot - good Ignite - good Extinguish - good Teleport - good CommitSuicide - good GetVelocity - good EyeAngles - good AcceptInput - good SetEntityModel - good WeaponEquip - good Activate - good PlayerRunCmd - good Windows offsets are wild guesses! ------------------------------------------------------ Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.l4d2.txt ConVarRef nd_grenade_forcefrom_bullet doesn't point to an existing ConVar s_pTempEntities - no Linux symbol, skipping GetTEName - no Linux symbol, skipping GetTENext - no Linux symbol, skipping TE_GetServerClass - no Linux symbol, skipping g_pGameRules - no Linux symbol, skipping sv - no Linux symbol, skipping SetUserCvar - no Linux symbol, skipping InfoChanged - no Linux symbol, skipping Windows offsets are wild guesses! w: CBaseTempEntity - good l: s_pTempEntities - good l: FindEntityByClassname - good w: FindEntityByClassname - good w: CreateGameRulesObject - good l: g_pGameRules - good l: sv - good l: EntityFactory - good w: EntityFactory - good l: FireOutput - good w: FireOutput - good ------------------------------------------------------ Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/game.nucleardawn.txt ConVarRef nd_grenade_forcefrom_bullet doesn't point to an existing ConVar EndTouch - good FireBullets - good GetMaxHealth - good GroundEntChanged - good OnTakeDamage - good PreThink - good PostThink - good Reload - good SetTransmit - good ShouldCollide - good Spawn - good StartTouch - good Think - good Touch - good TraceAttack - good UpdateOnRemove - good Use - good VPhysicsUpdate - good Weapon_CanSwitchTo - good Weapon_CanUse - good Weapon_Drop - good Weapon_Equip - good Weapon_Switch - good Windows offsets are wild guesses! l: IEntityFactoryDictionary - good w: IEntityFactoryDictionary - good ------------------------------------------------------