Checking game left4dead2... We are outdated (v2104) Latest is v2105 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "left 4 dead 2 common" version 137 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 00.04% source/left4dead2/bin/engine.dll 01.10% source/left4dead2/left4dead2/bin/server.dll Downloading selected files. 00.00% source/left4dead2/bin/engine.dll 50.00% source/left4dead2/left4dead2/steam.inf Downloading "left 4 dead 2 win32 dedicated server" version 30 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "left 4 dead 2 linux dedicated server" version 86 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 13.51% source/left4dead2/bin/engine.so 24.32% source/left4dead2/bin/libsteam_api.so 29.73% source/left4dead2/bin/libtier0.so 35.14% source/left4dead2/bin/libvstdlib.so 89.19% source/left4dead2/left4dead2/bin/server.so Downloading selected files. 00.00% source/left4dead2/bin/engine.so Downloading "Left 4 Dead 2 Add-on Support" version 6 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found pulling from https://nshastings@code.google.com/p/left4downtown2/ searching for changes no changes found pulling from http://hg.alliedmods.net/sourcemod-central searching for changes adding changesets adding manifests adding file changes added 4 changesets with 10 changes to 10 files 10 files updated, 0 files merged, 0 files removed, 0 files unresolved Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.left4dead2.txt O: GiveNamedItem - GOOD. current [ w: 506, l: 507 ]. O: RemovePlayerItem - GOOD. current [ w: 288, l: 289 ]. O: Weapon_GetSlot - GOOD. current [ w: 286, l: 287 ]. O: Ignite - GOOD. current [ w: 221, l: 222 ]. O: Extinguish - GOOD. current [ w: 224, l: 225 ]. O: Teleport - GOOD. current [ w: 117, l: 118 ]. O: CommitSuicide - GOOD. current [ w: 474, l: 474 ]. O: GetVelocity - GOOD. current [ w: 149, l: 150 ]. O: EyeAngles - GOOD. current [ w: 140, l: 141 ]. O: AcceptInput - GOOD. current [ w: 43, l: 44 ]. O: SetEntityModel - GOOD. current [ w: 26, l: 27 ]. O: WeaponEquip - GOOD. current [ w: 279, l: 280 ]. O: Activate - GOOD. current [ w: 35, l: 36 ]. O: PlayerRunCmd - GOOD. current [ w: 452, l: 453 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.l4d2.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - GOOD. S: s_pTempEntities (server) - GOOD. S: FindEntityByClassname (server) - GOOD. S: CreateGameRulesObject (server) - GOOD. S: g_pGameRules (server) - GOOD. S: sv (engine) - GOOD. S: EntityFactory (server) - GOOD. S: FireOutput (server) - GOOD. ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/game.l4d2.txt O: EndTouch - GOOD. current [ w: 108, l: 109 ]. O: FireBullets - GOOD. current [ w: 121, l: 122 ]. O: GetMaxHealth - GOOD. current [ w: 125, l: 126 ]. O: OnTakeDamage - GOOD. current [ w: 71, l: 72 ]. O: PreThink - GOOD. current [ w: 354, l: 355 ]. O: PostThink - GOOD. current [ w: 355, l: 356 ]. O: Reload - GOOD. current [ w: 279, l: 280 ]. O: SetTransmit - GOOD. current [ w: 21, l: 22 ]. O: ShouldCollide - GOOD. current [ w: 17, l: 18 ]. O: Spawn - GOOD. current [ w: 23, l: 24 ]. O: StartTouch - GOOD. current [ w: 106, l: 107 ]. O: Think - GOOD. current [ w: 55, l: 56 ]. O: Touch - GOOD. current [ w: 107, l: 108 ]. O: TraceAttack - GOOD. current [ w: 69, l: 70 ]. O: UpdateOnRemove - GOOD. current [ w: 114, l: 115 ]. O: Use - GOOD. current [ w: 105, l: 106 ]. O: VPhysicsUpdate - GOOD. current [ w: 165, l: 166 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 284, l: 285 ]. O: Weapon_CanUse - GOOD. current [ w: 278, l: 279 ]. O: Weapon_Drop - GOOD. current [ w: 281, l: 282 ]. O: Weapon_Equip - GOOD. current [ w: 279, l: 280 ]. O: Weapon_Switch - GOOD. current [ w: 282, l: 283 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - GOOD. ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/left4downtown.l4d2.txt O: TheDirector - no Linux symbol, skipping O: CDirectorScavengeMode - no Linux symbol, skipping O: ValveRejectServerFullFirst - no Linux symbol, skipping O: VersusMaxCompletionScore - no Linux symbol, skipping O: SpawnTimer - no Linux symbol, skipping O: HasConfigurableDifficultySetting - no Linux symbol, skipping O: WeaponInfoDatabase - no Linux symbol, skipping O: CMeleeWeaponInfoStore - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: GetTeamScore (server) - GOOD. S: SetCampaignScores (server) - GOOD. S: ClearTeamScores (server) - GOOD. S: SetReservationCookie (engine) - GOOD. S: TakeOverBot (server) - GOOD. S: SetHumanSpec (server) - GOOD. S: CDirectorScavengeMode_OnBeginRoundSetupTime (server) - GOOD. S: CTerrorGameRules_ResetRoundNumber (server) - GOOD. S: CTerrorGameRules_SetRoundEndTime (server) - GOOD. S: CDirector_AreWanderersAllowed (server) - GOOD. S: DirectorMusicBanks_OnRoundStart (server) - GOOD. S: TheDirector (server) - GOOD. S: WeaponInfoDatabase (server) - GOOD. S: ReadWeaponDataFromFileForSlot (server) - GOOD. S: CMeleeWeaponInfoStore (server) - GOOD. S: MeleeWeaponInfoStore_Construction (server) - GOOD. S: RestartScenarioFromVote (server) - GOOD. S: SpawnTank (server) - GOOD. S: SpawnWitch (server) - GOOD. S: OnVersusRoundStarted (server) - GOOD. S: OnFirstSurvivorLeftSafeArea (server) - GOOD. S: CDirector_GetScriptValueInt (server) - GOOD. S: CDirector_GetScriptValueFloat (server) - GOOD. S: CDirector_GetScriptValueString (server) - GOOD. S: CDirector_IsFinaleEscapeInProgress (server) - GOOD. S: CTerrorPlayer_CanBecomeGhost (server) - GOOD. S: CTerrorPlayer_OnEnterGhostState (server) - GOOD. S: CDirector_IsFinale (server) - GOOD. S: TryOfferingTankBot (server) - GOOD. S: OnMobRushStart (server) - GOOD. S: CDirector_SpawnMobs (server) - GOOD. S: Zombiemanager_SpawnITMob (server) - GOOD. S: Zombiemanager_SpawnMob (server) - GOOD. S: CTerrorPlayer_OnStaggered (server) - GOOD. S: CTerrorPlayer_OnShovedBySurvivor (server) - GOOD. S: CTerrorPlayer_GetWalkTopSpeed (server) - GOOD. S: CTerrorPlayer_GetRunTopSpeed (server) - GOOD. S: CTerrorPlayer_GetCrouchTopSpeed (server) - GOOD. S: GetDifficulty (server) - GOOD. S: HasConfigurableDifficulty (server) - GOOD. S: DifficultyChanged (server) - GOOD. S: GetSurvivorSet (server) - GOOD. S: FastGetSurvivorSet (server) - GOOD. S: GetMissionVersusBossSpawning (server) - GOOD. S: GetMissionCurrentMap (server) - GOOD. S: CThrowActivate (server) - GOOD. S: OnInfectedShoved (server) - GOOD. S: StartMeleeSwing (server) - GOOD. S: SendInRescueVehicle (server) - GOOD. S: ChangeFinaleStage (server) - GOOD. S: EndVersusModeRound (server) - GOOD. S: GetMaxHumanPlayers (server) - GOOD. S: GetPlayerLimits (server) - GOOD. S: GetMasterServerPlayerCounts (engine) - GOOD. S: ConnectClientLobbyCheck (engine) - w: GOOD - l: CHANGED current - w: (found) "\x74\x2A\x8B\x54\x2A\x2A\x8B\x06\x8B\x7A\x2A\x8B\x50\x2A\x8B\xCE\xFF\xD2\x2B\xF8\x8B\x06\x8B\x50\x2A\x8B\xCE\xFF\xD2\x03\xC7" current - l: (NOT found) "\x8B\x2A\x2A\x2A\x00\x00\x85\x2A\x74\x2C" S: HumanPlayerLimitReached (server) - w: GOOD - l: CHANGED current - w: (found) "\x7C\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x50\x57\x68\x2A\x2A\x2A\x2A\x51\x52\xE8\x2A\x2A\x2A\x2A\x83\xC4\x2A\x5F\x5E\x32\xC0\x5B" current - l: (NOT found) "\x7E\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A" S: IsMissionFinalMap (server) - GOOD. S: ResetMobTimer (server) - GOOD. S: NotifyNetworkStateChanged (server) - GOOD. ------------------------------------------------------