Checking game nucleardawn... We are outdated (v120620) Latest is v120621 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "nucleardawn_content" version 127 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. 00.00% source/nucleardawn/nucleardawn/steam.inf Downloading "nucleardawn_bin_win32" version 124 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 19.23% source/nucleardawn/bin/engine.dll 89.42% source/nucleardawn/nucleardawn/bin/server.dll Downloading selected files. 00.00% source/nucleardawn/nucleardawn/bin/server.dll Downloading "nucleardawn_bin_linux" version 48 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 22.22% source/nucleardawn/bin/engine.so 29.63% source/nucleardawn/bin/libiw_crash_handler.so 37.04% source/nucleardawn/bin/libsteam_api.so 40.74% source/nucleardawn/bin/libtier0.so 44.44% source/nucleardawn/bin/libvstdlib.so 90.74% source/nucleardawn/nucleardawn/bin/server.so Downloading selected files. 00.00% source/nucleardawn/nucleardawn/bin/server.so pulling from http://hg.nicholashastings.com/sdkhooks searching for changes adding changesets adding manifests adding file changes added 1 changesets with 1 changes to 1 files 1 files updated, 0 files merged, 0 files removed, 0 files unresolved pulling from http://hg.alliedmods.net/sourcemod-central searching for changes adding changesets adding manifests adding file changes added 1 changesets with 1 changes to 1 files 1 files updated, 0 files merged, 0 files removed, 0 files unresolved Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.nucleardawn.txt O: GiveNamedItem - GOOD. current [ w: 443, l: 444 ]. O: RemovePlayerItem - GOOD. current [ w: 301, l: 302 ]. O: Weapon_GetSlot - GOOD. current [ w: 299, l: 300 ]. O: Ignite - GOOD. current [ w: 234, l: 235 ]. O: Extinguish - GOOD. current [ w: 237, l: 238 ]. O: Teleport - GOOD. current [ w: 128, l: 129 ]. O: CommitSuicide - GOOD. current [ w: 488, l: 488 ]. O: GetVelocity - GOOD. current [ w: 160, l: 161 ]. O: EyeAngles - GOOD. current [ w: 151, l: 152 ]. O: AcceptInput - GOOD. current [ w: 44, l: 45 ]. O: SetEntityModel - GOOD. current [ w: 27, l: 28 ]. O: WeaponEquip - GOOD. current [ w: 292, l: 293 ]. O: Activate - GOOD. current [ w: 36, l: 37 ]. O: PlayerRunCmd - GOOD. current [ w: 466, l: 467 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.l4d2.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - GOOD. S: s_pTempEntities (server) - GOOD. S: FindEntityByClassname (server) - GOOD. S: CreateGameRulesObject (server) - GOOD. S: g_pGameRules (server) - GOOD. S: sv (engine) - GOOD. S: EntityFactory (server) - GOOD. S: FireOutput (server) - GOOD. ------------------------------------------------------ Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/game.nucleardawn.txt O: EndTouch - GOOD. current [ w: 119, l: 120 ]. O: FireBullets - GOOD. current [ w: 132, l: 133 ]. O: GetMaxHealth - GOOD. current [ w: 136, l: 137 ]. O: GroundEntChanged - GOOD. current [ w: 198, l: 199 ]. O: OnTakeDamage - GOOD. current [ w: 72, l: 73 ]. O: PreThink - GOOD. current [ w: 368, l: 369 ]. O: PostThink - GOOD. current [ w: 369, l: 370 ]. O: Reload - GOOD. current [ w: 292, l: 293 ]. O: SetTransmit - GOOD. current [ w: 22, l: 23 ]. O: ShouldCollide - GOOD. current [ w: 17, l: 18 ]. O: Spawn - GOOD. current [ w: 24, l: 25 ]. O: StartTouch - GOOD. current [ w: 117, l: 118 ]. O: Think - GOOD. current [ w: 56, l: 57 ]. O: Touch - GOOD. current [ w: 118, l: 119 ]. O: TraceAttack - GOOD. current [ w: 70, l: 71 ]. O: UpdateOnRemove - GOOD. current [ w: 125, l: 126 ]. O: Use - GOOD. current [ w: 116, l: 117 ]. O: VPhysicsUpdate - GOOD. current [ w: 177, l: 178 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 297, l: 298 ]. O: Weapon_CanUse - GOOD. current [ w: 291, l: 292 ]. O: Weapon_Drop - GOOD. current [ w: 294, l: 295 ]. O: Weapon_Equip - GOOD. current [ w: 292, l: 293 ]. O: Weapon_Switch - GOOD. current [ w: 295, l: 296 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - GOOD. ------------------------------------------------------