Updating TF2Items repo popping tf2items-gdc-hack patch queue now empty pulling from http://hg.limetech.org/projects/tf2items/tf2items_source/ searching for changes no changes found applying tf2items-gdc-hack patching file tf2.items.txt Hunk #1 succeeded at 6 with fuzz 2 (offset 0 lines). now at: tf2items-gdc-hack Updating VoiDeD's gamedata repo pulling from ssh://hg@bitbucket.org/VoiDeD/gamedata searching for changes no changes found Updating TF Dodgeball repo pulling from http://hg.limetech.org/projects/tf_dodgeball/tf_dodgeball_source searching for changes no changes found Checking game tf... We are outdated (v1216) Latest is v1217 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "Team Fortress 2 Content" version 337 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 00.24% source/orangebox/tf/bin/server.dll 00.26% source/orangebox/tf/bin/server.so Downloading selected files. 00.00% source/orangebox/tf/steam.inf Downloading "Team Fortress 2 Materials" version 184 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Base Source Shared Materials" version 8 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Base Source Shared Models" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Base Source Shared Sounds" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "OB Dedicated Server" version 164 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 02.98% source/orangebox/bin/engine.dll Downloading selected files. Downloading "OB Linux Dedicated Server" version 163 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 07.14% source/orangebox/bin/engine.so 12.86% source/orangebox/bin/libsteam_api.so 15.71% source/orangebox/bin/libtier0.so 18.57% source/orangebox/bin/libvstdlib.so Downloading selected files. Updating SDK Hooks repo pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.tf.txt O: GiveNamedItem - GOOD. current [ w: 393, l: 394 ]. O: RemovePlayerItem - GOOD. current [ w: 265, l: 266 ]. O: Weapon_GetSlot - GOOD. current [ w: 263, l: 264 ]. O: Ignite - GOOD. current [ w: 206, l: 207 ]. O: Extinguish - GOOD. current [ w: 210, l: 211 ]. O: Teleport - GOOD. current [ w: 107, l: 108 ]. O: CommitSuicide - GOOD. current [ w: 434, l: 434 ]. O: GetVelocity - GOOD. current [ w: 139, l: 140 ]. O: EyeAngles - GOOD. current [ w: 130, l: 131 ]. O: SetEntityModel - GOOD. current [ w: 24, l: 25 ]. O: AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: WeaponEquip - GOOD. current [ w: 256, l: 257 ]. O: Activate - GOOD. current [ w: 33, l: 34 ]. O: PlayerRunCmd - GOOD. current [ w: 411, l: 412 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - w: GOOD - l: UNKNOWN S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/sm-tf2.games.txt O: ForceRespawn - GOOD. current [ w: 320, l: 321 ]. Windows offsets are (semi-)wild guesses! S: Burn (server) - w: GOOD - l: GOOD S: RemoveDisguise (server) - w: GOOD - l: GOOD S: Disguise (server) - w: GOOD - l: GOOD S: CalcCritical (server) - w: GOOD - l: GOOD S: CalcCriticalMelee (server) - w: GOOD - l: GOOD S: CalcCriticalBow (server) - w: GOOD - l: GOOD S: Regenerate (server) - w: GOOD - l: GOOD S: AddCondition (server) - w: GOOD - l: GOOD S: RemoveCondition (server) - w: GOOD - l: GOOD S: SetPowerplayEnabled (server) - w: GOOD - l: GOOD S: SetInWaitingForPlayers (server) - w: GOOD - l: GOOD S: StunPlayer (server) - w: GOOD - l: GOOD S: IsHolidayActive (server) - w: GOOD - l: GOOD S: MakeBleed (server) - w: GOOD - l: GOOD S: IsPlayerInDuel (server) - w: GOOD - l: GOOD S: CanPlayerTeleport (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt O: EndTouch - GOOD. current [ w: 99, l: 100 ]. O: FireBullets - GOOD. current [ w: 111, l: 112 ]. O: GetMaxHealth - GOOD. current [ w: 116, l: 117 ]. O: GroundEntChanged - GOOD. current [ w: 176, l: 177 ]. O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: PreThink - GOOD. current [ w: 327, l: 328 ]. O: PostThink - GOOD. current [ w: 328, l: 329 ]. O: Reload - GOOD. current [ w: 274, l: 275 ]. O: SetTransmit - GOOD. current [ w: 20, l: 21 ]. O: ShouldCollide - GOOD. current [ w: 16, l: 17 ]. O: Spawn - GOOD. current [ w: 22, l: 23 ]. O: StartTouch - GOOD. current [ w: 97, l: 98 ]. O: Think - GOOD. current [ w: 47, l: 48 ]. O: Touch - GOOD. current [ w: 98, l: 99 ]. O: TraceAttack - GOOD. current [ w: 60, l: 61 ]. O: Use - GOOD. current [ w: 96, l: 97 ]. O: VPhysicsUpdate - GOOD. current [ w: 156, l: 157 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 261, l: 262 ]. O: Weapon_CanUse - GOOD. current [ w: 255, l: 256 ]. O: Weapon_Drop - GOOD. current [ w: 258, l: 259 ]. O: Weapon_Equip - GOOD. current [ w: 256, l: 257 ]. O: Weapon_Switch - GOOD. current [ w: 259, l: 260 ]. O: UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/tf2.items.txt O: GiveNamedItemTF - GOOD. current [ w: 464, l: 471 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/voided.txt O: EquipWearable - GOOD. current [ w: 419, l: 420 ]. O: RemoveWearable - GOOD. current [ w: 420, l: 421 ]. O: UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/centity.games.txt ! O: FVisible - CHANGED. old [ w: 140, l: 140 ]. new [ w: 141, l: 141 ]. ! O: Teleport - CHANGED. old [ w: 106, l: 107 ]. new [ w: 107, l: 108 ]. ! O: Spawn - CHANGED. old [ w: 21, l: 22 ]. new [ w: 22, l: 23 ]. ! O: UpdateOnRemove - CHANGED. old [ w: 103, l: 104 ]. new [ w: 104, l: 105 ]. ! O: Think - CHANGED. old [ w: 46, l: 47 ]. new [ w: 47, l: 48 ]. ! O: OnTakeDamage - CHANGED. old [ w: 61, l: 62 ]. new [ w: 62, l: 63 ]. ! O: AcceptInput - CHANGED. old [ w: 35, l: 36 ]. new [ w: 36, l: 37 ]. ! O: PlayerRunCmd - CHANGED. old [ w: 409, l: 410 ]. new [ w: 411, l: 412 ]. ! O: StartTouch - CHANGED. old [ w: 96, l: 97 ]. new [ w: 97, l: 98 ]. ! O: Touch - CHANGED. old [ w: 97, l: 98 ]. new [ w: 98, l: 99 ]. ! O: EndTouch - CHANGED. old [ w: 98, l: 99 ]. new [ w: 99, l: 100 ]. ! O: VPhysicsTakeDamage - CHANGED. old [ w: 155, l: 156 ]. new [ w: 157, l: 158 ]. ! O: VPhysicsGetObjectList - CHANGED. old [ w: 161, l: 162 ]. new [ w: 163, l: 164 ]. ! O: GiveNamedItem - CHANGED. old [ w: 461, l: 469 ]. new [ w: 386, l: 394 ]. ! O: RemovePlayerItem - CHANGED. old [ w: 263, l: 264 ]. new [ w: 265, l: 266 ]. ! O: Weapon_GetSlot - CHANGED. old [ w: 261, l: 262 ]. new [ w: 263, l: 264 ]. ! O: GetClientEyeAngles - CHANGED. old [ w: 129, l: 130 ]. new [ w: 130, l: 131 ]. ! O: Weapon_Equip - CHANGED. old [ w: 254, l: 255 ]. new [ w: 256, l: 257 ]. ! O: PreThink - CHANGED. old [ w: 325, l: 326 ]. new [ w: 327, l: 328 ]. ! O: PostThink - CHANGED. old [ w: 326, l: 327 ]. new [ w: 328, l: 329 ]. ! O: WeaponSwitch - CHANGED. old [ w: 257, l: 258 ]. new [ w: 259, l: 260 ]. ! O: CanSpeakVoiceCommand - CHANGED. old [ w: 449, l: 450 ]. new [ w: 451, l: 452 ]. ! O: IsReadyToSpawn - CHANGED. old [ w: 424, l: 425 ]. new [ w: 426, l: 427 ]. ! O: OnTakeDamage_Alive - CHANGED. old [ w: 265, l: 266 ]. new [ w: 267, l: 268 ]. ! O: Jump - CHANGED. old [ w: 323, l: 324 ]. new [ w: 325, l: 326 ]. ! O: ProcessUserCmds - CHANGED. old [ w: 408, l: 409 ]. new [ w: 410, l: 411 ]. ! O: GetSoundEmissionOrigin - CHANGED. old [ w: 148, l: 149 ]. new [ w: 149, l: 150 ]. O: GetServerClass - GOOD. current [ w: 9, l: 10 ]. ! O: StudioFrameAdvance - CHANGED. old [ w: 186, l: 187 ]. new [ w: 188, l: 189 ]. ! O: ShouldGib - CHANGED. old [ w: 460, l: 461 ]. new [ w: 281, l: 282 ]. ! O: GetRadius - CHANGED. old [ w: 219, l: 220 ]. new [ w: 221, l: 222 ]. ! O: DeflectPlayer - CHANGED. old [ w: 381, l: 387 ]. new [ w: 390, l: 396 ]. Windows offsets are (semi-)wild guesses! S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD S: PhysIsInCallback (server) - w: GOOD - l: GOOD S: HandleCommand_JoinClass (server) - w: GOOD - l: GOOD S: Dissolve (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/tfdb.games.txt ! O: FVisible - CHANGED. old [ w: 140, l: 140 ]. new [ w: 141, l: 141 ]. Windows offsets are (semi-)wild guesses! S: GetStaticData (server) - w: GOOD - l: GOOD S: GetLoadoutSlot (server) - w: GOOD - l: GOOD ------------------------------------------------------