Checking game cstrike... We are outdated (v10071) Latest is v10072 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "Counter-Strike Source Shared Content" version 126 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 00.02% source/css/cstrike/bin/server.dll 00.03% source/css/cstrike/bin/server.so Downloading selected files. 00.00% source/css/cstrike/steam.inf Downloading "Base Source Shared Models" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Base Source Shared Sounds" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Base Source Shared Materials" version 8 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Counter-Strike Source Linux Dedicated Server" version 9 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 07.25% source/css/bin/engine.so 13.04% source/css/bin/libsteam_api.so 15.94% source/css/bin/libtier0.so 18.84% source/css/bin/libvstdlib.so Downloading selected files. Downloading "Counter-Strike Source Dedicated Server" version 8 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 03.09% source/css/bin/engine.dll Downloading selected files. Updating SDK Hooks repo pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: cstrike Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.cstrike.txt ! O: GiveNamedItem - CHANGED. old [ w: 392, l: 393 ]. new [ w: 393, l: 394 ]. ! O: RemovePlayerItem - CHANGED. old [ w: 263, l: 264 ]. new [ w: 264, l: 265 ]. ! O: Weapon_GetSlot - CHANGED. old [ w: 261, l: 262 ]. new [ w: 262, l: 263 ]. ! O: Ignite - CHANGED. old [ w: 204, l: 205 ]. new [ w: 205, l: 206 ]. ! O: Extinguish - CHANGED. old [ w: 208, l: 209 ]. new [ w: 209, l: 210 ]. O: Teleport - GOOD. current [ w: 106, l: 107 ]. ! O: CommitSuicide - CHANGED. old [ w: 433, l: 433 ]. new [ w: 434, l: 434 ]. O: GetVelocity - GOOD. current [ w: 138, l: 139 ]. O: EyeAngles - GOOD. current [ w: 129, l: 130 ]. O: AcceptInput - GOOD. current [ w: 35, l: 36 ]. O: SetEntityModel - GOOD. current [ w: 23, l: 24 ]. ! O: WeaponEquip - CHANGED. old [ w: 254, l: 255 ]. new [ w: 255, l: 256 ]. O: Activate - GOOD. current [ w: 32, l: 33 ]. ! O: PlayerRunCmd - CHANGED. old [ w: 410, l: 411 ]. new [ w: 411, l: 412 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: cstrike Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - w: GOOD - l: UNKNOWN S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: cstrike Gamedata: /home/gdc/sourcemod-central/gamedata/sm-cstrike.games/game.css.txt O: WeaponName - no Linux symbol, skipping O: WeaponPrice - no Linux symbol, skipping O: ClanTagOffset - no Linux symbol, skipping O: CTTeamScoreOffset - no Linux symbol, skipping O: TTeamScoreOffset - no Linux symbol, skipping O: MVPCountOffset - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: RoundRespawn (server) - w: GOOD - l: GOOD S: SwitchTeam (server) - w: GOOD - l: GOOD S: HandleCommand_Buy_Internal (server) - w: GOOD - l: GOOD S: GetWeaponPrice (server) - w: GOOD - l: GOOD S: CSWeaponDrop (server) - w: GOOD - l: GOOD S: TerminateRound (server) - w: GOOD - l: GOOD S: GetTranslatedWeaponAlias (server) - w: GOOD - l: GOOD S: GetWeaponInfo (server) - w: GOOD - l: GOOD S: SetClanTag (server) - w: GOOD - l: GOOD S: AliasToWeaponID (server) - w: GOOD - l: GOOD S: CheckWinLimit (server) - w: GOOD - l: GOOD S: IncrementNumMVPs (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: cstrike Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt O: EndTouch - GOOD. current [ w: 98, l: 99 ]. O: FireBullets - GOOD. current [ w: 110, l: 111 ]. O: GetMaxHealth - GOOD. current [ w: 115, l: 116 ]. ! O: GroundEntChanged - CHANGED. old [ w: 174, l: 175 ]. new [ w: 175, l: 176 ]. O: OnTakeDamage - GOOD. current [ w: 61, l: 62 ]. ! O: PreThink - CHANGED. old [ w: 325, l: 326 ]. new [ w: 326, l: 327 ]. ! O: PostThink - CHANGED. old [ w: 326, l: 327 ]. new [ w: 327, l: 328 ]. ! O: Reload - CHANGED. old [ w: 264, l: 265 ]. new [ w: 273, l: 274 ]. O: SetTransmit - GOOD. current [ w: 19, l: 20 ]. O: ShouldCollide - GOOD. current [ w: 15, l: 16 ]. O: Spawn - GOOD. current [ w: 21, l: 22 ]. O: StartTouch - GOOD. current [ w: 96, l: 97 ]. O: Think - GOOD. current [ w: 46, l: 47 ]. O: Touch - GOOD. current [ w: 97, l: 98 ]. O: TraceAttack - GOOD. current [ w: 59, l: 60 ]. O: Use - GOOD. current [ w: 95, l: 96 ]. ! O: VPhysicsUpdate - CHANGED. old [ w: 154, l: 155 ]. new [ w: 155, l: 156 ]. ! O: Weapon_CanSwitchTo - CHANGED. old [ w: 259, l: 260 ]. new [ w: 260, l: 261 ]. ! O: Weapon_CanUse - CHANGED. old [ w: 253, l: 254 ]. new [ w: 254, l: 255 ]. ! O: Weapon_Drop - CHANGED. old [ w: 256, l: 257 ]. new [ w: 257, l: 258 ]. ! O: Weapon_Equip - CHANGED. old [ w: 254, l: 255 ]. new [ w: 255, l: 256 ]. ! O: Weapon_Switch - CHANGED. old [ w: 257, l: 258 ]. new [ w: 258, l: 259 ]. O: UpdateOnRemove - GOOD. current [ w: 103, l: 104 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------