Checking game dod... We are outdated (v10039) Latest is v10040 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "Base Source Shared Materials" version 8 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Base Source Shared Models" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Base Source Shared Sounds" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Day of Defeat Source Base Content" version 80 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 00.05% source/orangebox/dod/bin/server.dll 00.07% source/orangebox/dod/bin/server.so Downloading selected files. 00.00% source/orangebox/dod/steam.inf Downloading "OB Linux Dedicated Server" version 163 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 07.14% source/orangebox/bin/engine.so 12.86% source/orangebox/bin/libsteam_api.so 15.71% source/orangebox/bin/libtier0.so 18.57% source/orangebox/bin/libvstdlib.so Downloading selected files. Downloading "OB Dedicated Server" version 164 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 02.98% source/orangebox/bin/engine.dll Downloading selected files. Updating SDK Hooks repo pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: dod Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.dod.txt O: GiveNamedItem - GOOD. current [ w: 392, l: 393 ]. O: RemovePlayerItem - GOOD. current [ w: 264, l: 265 ]. O: Weapon_GetSlot - GOOD. current [ w: 262, l: 263 ]. O: Ignite - GOOD. current [ w: 205, l: 206 ]. O: Extinguish - GOOD. current [ w: 209, l: 210 ]. O: Teleport - GOOD. current [ w: 106, l: 107 ]. O: CommitSuicide - GOOD. current [ w: 430, l: 431 ]. O: GetVelocity - GOOD. current [ w: 138, l: 139 ]. O: EyeAngles - GOOD. current [ w: 129, l: 130 ]. O: AcceptInput - GOOD. current [ w: 35, l: 36 ]. O: SetEntityModel - GOOD. current [ w: 23, l: 24 ]. O: WeaponEquip - GOOD. current [ w: 255, l: 256 ]. O: Activate - GOOD. current [ w: 32, l: 33 ]. O: PlayerRunCmd - GOOD. current [ w: 410, l: 411 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: dod Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - w: GOOD - l: UNKNOWN S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: dod Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt O: EndTouch - GOOD. current [ w: 98, l: 99 ]. O: FireBullets - GOOD. current [ w: 110, l: 111 ]. O: GetMaxHealth - GOOD. current [ w: 115, l: 116 ]. O: GroundEntChanged - GOOD. current [ w: 175, l: 176 ]. O: OnTakeDamage - GOOD. current [ w: 61, l: 62 ]. O: PreThink - GOOD. current [ w: 326, l: 327 ]. O: PostThink - GOOD. current [ w: 327, l: 328 ]. O: Reload - GOOD. current [ w: 265, l: 266 ]. O: SetTransmit - GOOD. current [ w: 19, l: 20 ]. O: ShouldCollide - GOOD. current [ w: 15, l: 16 ]. O: Spawn - GOOD. current [ w: 21, l: 22 ]. O: StartTouch - GOOD. current [ w: 96, l: 97 ]. O: Think - GOOD. current [ w: 46, l: 47 ]. O: Touch - GOOD. current [ w: 97, l: 98 ]. O: TraceAttack - GOOD. current [ w: 59, l: 60 ]. O: Use - GOOD. current [ w: 95, l: 96 ]. O: VPhysicsUpdate - GOOD. current [ w: 155, l: 156 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 260, l: 261 ]. O: Weapon_CanUse - GOOD. current [ w: 254, l: 255 ]. O: Weapon_Drop - GOOD. current [ w: 257, l: 258 ]. O: Weapon_Equip - GOOD. current [ w: 255, l: 256 ]. O: Weapon_Switch - GOOD. current [ w: 258, l: 259 ]. O: UpdateOnRemove - GOOD. current [ w: 103, l: 104 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------