Checking game hl2mp... We are outdated (v10030) Latest is v10031 Building Steam2 server cache... Done! Updating CDR... Done! Warning: Using default CellID of 0! This may lead to slow downloads. You can specify the CellID using the -cellid parameter Using filelist: 'server.txt'. Downloading "Half-Life 2 Deathmatch" version 59 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 01.06% source/orangebox/hl2mp/bin/server.dll 01.49% source/orangebox/hl2mp/bin/server.so Downloading selected files. 00.00% source/orangebox/hl2mp/steam.inf Downloading "Base Source Shared Materials" version 8 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Base Source Shared Models" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "Base Source Shared Sounds" version 4 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... Downloading selected files. Downloading "OB Linux Dedicated Server" version 163 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 07.14% source/orangebox/bin/engine.so 12.86% source/orangebox/bin/libsteam_api.so 15.71% source/orangebox/bin/libtier0.so 18.57% source/orangebox/bin/libvstdlib.so Downloading selected files. Downloading "OB Dedicated Server" version 164 ... Finding content servers... Done! Downloading depot manifest... Done! Downloading depot checksums... Done! Building list of files to download and checking existing files... 02.98% source/orangebox/bin/engine.dll Downloading selected files. Updating SDK Hooks repo pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: hl2mp Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.hl2mp.txt ConVarRef mat_dxlevel doesn't point to an existing ConVar O: GiveNamedItem - GOOD. current [ w: 392, l: 393 ]. O: RemovePlayerItem - GOOD. current [ w: 264, l: 265 ]. O: Weapon_GetSlot - GOOD. current [ w: 262, l: 263 ]. O: Ignite - GOOD. current [ w: 205, l: 206 ]. O: Extinguish - GOOD. current [ w: 209, l: 210 ]. O: Teleport - GOOD. current [ w: 106, l: 107 ]. O: CommitSuicide - GOOD. current [ w: 431, l: 431 ]. O: GetVelocity - GOOD. current [ w: 138, l: 139 ]. O: EyeAngles - GOOD. current [ w: 129, l: 130 ]. O: AcceptInput - GOOD. current [ w: 35, l: 36 ]. O: SetEntityModel - GOOD. current [ w: 23, l: 24 ]. O: WeaponEquip - GOOD. current [ w: 255, l: 256 ]. O: Activate - GOOD. current [ w: 32, l: 33 ]. O: PlayerRunCmd - GOOD. current [ w: 410, l: 411 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: hl2mp Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt ConVarRef mat_dxlevel doesn't point to an existing ConVar O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - w: GOOD - l: UNKNOWN S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: hl2mp Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt ConVarRef mat_dxlevel doesn't point to an existing ConVar O: EndTouch - GOOD. current [ w: 98, l: 99 ]. O: FireBullets - GOOD. current [ w: 110, l: 111 ]. O: GetMaxHealth - GOOD. current [ w: 115, l: 116 ]. O: GroundEntChanged - GOOD. current [ w: 175, l: 176 ]. O: OnTakeDamage - GOOD. current [ w: 61, l: 62 ]. O: PreThink - GOOD. current [ w: 326, l: 327 ]. O: PostThink - GOOD. current [ w: 327, l: 328 ]. O: Reload - GOOD. current [ w: 265, l: 266 ]. O: SetTransmit - GOOD. current [ w: 19, l: 20 ]. O: ShouldCollide - GOOD. current [ w: 15, l: 16 ]. O: Spawn - GOOD. current [ w: 21, l: 22 ]. O: StartTouch - GOOD. current [ w: 96, l: 97 ]. O: Think - GOOD. current [ w: 46, l: 47 ]. O: Touch - GOOD. current [ w: 97, l: 98 ]. O: TraceAttack - GOOD. current [ w: 59, l: 60 ]. O: Use - GOOD. current [ w: 95, l: 96 ]. O: VPhysicsUpdate - GOOD. current [ w: 155, l: 156 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 260, l: 261 ]. O: Weapon_CanUse - GOOD. current [ w: 254, l: 255 ]. O: Weapon_Drop - GOOD. current [ w: 257, l: 258 ]. O: Weapon_Equip - GOOD. current [ w: 255, l: 256 ]. O: Weapon_Switch - GOOD. current [ w: 258, l: 259 ]. O: UpdateOnRemove - GOOD. current [ w: 103, l: 104 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------