Checking game tf... Expecting version 1231 Building Steam2 server cache... Done! Updating CDR... Done! Using filelist: 'server.txt'. Connecting to Steam3... Done! Logging 'nshastings' into Steam3... Done! Got Steam2 Ticket! Got session token! Got AppInfo for 0: OK Downloading "Team Fortress 2 Content" version 359 ... Downloading "Team Fortress 2 Materials" version 197 ... Downloading "Base Source Shared Materials" version 8 ... Downloading "Base Source Shared Models" version 4 ... Downloading "Base Source Shared Sounds" version 4 ... Downloading "OB Dedicated Server" version 182 ... Downloading "OB Linux Dedicated Server" version 181 ... Found depots: - 441 Team Fortress 2 Content - 442 Team Fortress 2 Materials - 206 Base Source Shared Materials - 207 Base Source Shared Models - 208 Base Source Shared Sounds - 313 OB Dedicated Server - 314 OB Linux Dedicated Server Finding content servers... Done! Building list of files to download and checking existing files... [205.196.6.130:27030] Connecting... [208.64.200.9:27030] Connecting... [208.64.200.9:27030] Connection established [208.64.200.9:27030] Handshaking... Done. Downloading manifest for depot 441... Done! Downloading checksums for depot 441... Done! 00.17% source/orangebox/tf/bin/server.dll 00.18% source/orangebox/tf/bin/server.so 99.96% source/orangebox/tf/steam.inf Downloading manifest for depot 442... Done! Downloading manifest for depot 206... Done! Downloading manifest for depot 207... Done! Downloading manifest for depot 208... Done! Downloading manifest for depot 313... Done! Downloading checksums for depot 313... Done! 02.98% source/orangebox/bin/engine.dll Downloading manifest for depot 314... Done! Downloading checksums for depot 314... Done! 07.14% source/orangebox/bin/engine.so 12.86% source/orangebox/bin/libsteam_api.so 15.71% source/orangebox/bin/libtier0.so 18.57% source/orangebox/bin/libvstdlib.so Downloading selected files. 00.00% source/orangebox/tf/bin/server.dll 33.33% source/orangebox/tf/bin/server.so 66.67% source/orangebox/tf/steam.inf [208.64.200.9:27030] Disconnecting checking to see if ./gdc_tf2_repos.sh exists Updating TF2Items repo popping tf2items-gdc-hack patch queue now empty pulling from http://hg.limetech.org/projects/tf2items/tf2items_source/ searching for changes no changes found applying tf2items-gdc-hack patching file tf2.items.txt Hunk #1 succeeded at 6 with fuzz 2 (offset 0 lines). now at: tf2items-gdc-hack Updating VoiDeD's gamedata repo pulling from ssh://hg@bitbucket.org/VoiDeD/gamedata searching for changes no changes found Updating TF Dodgeball repo popping tfdodgeball-gdc-hack patch queue now empty pulling from http://hg.limetech.org/projects/tf_dodgeball/tf_dodgeball_source searching for changes no changes found applying tfdodgeball-gdc-hack patching file centity.games.txt Hunk #1 succeeded at 156 with fuzz 2 (offset 85 lines). now at: tfdodgeball-gdc-hack Updating Connect repo pulling from http://hg.limetech.org/projects/connect/ searching for changes no changes found Updating SDK Hooks repo pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found Updating SMRCon repo pulling from http://hg.nicholashastings.com/SMRCon searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.tf.txt O: GiveNamedItem - GOOD. current [ w: 395, l: 396 ]. O: RemovePlayerItem - GOOD. current [ w: 266, l: 267 ]. O: Weapon_GetSlot - GOOD. current [ w: 264, l: 265 ]. O: Ignite - GOOD. current [ w: 207, l: 208 ]. O: Extinguish - GOOD. current [ w: 211, l: 212 ]. O: Teleport - GOOD. current [ w: 107, l: 108 ]. O: CommitSuicide - GOOD. current [ w: 436, l: 436 ]. O: GetVelocity - GOOD. current [ w: 139, l: 140 ]. O: EyeAngles - GOOD. current [ w: 130, l: 131 ]. O: SetEntityModel - GOOD. current [ w: 24, l: 25 ]. O: AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: WeaponEquip - GOOD. current [ w: 257, l: 258 ]. O: Activate - GOOD. current [ w: 33, l: 34 ]. O: PlayerRunCmd - GOOD. current [ w: 413, l: 414 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! ! S: CBaseTempEntity (server) - w: MULTIPLE - l: UNKNOWN ! current: ! w: "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48" ! l: "" S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/sm-tf2.games.txt O: ForceRespawn - GOOD. current [ w: 321, l: 322 ]. Windows offsets are (semi-)wild guesses! S: Burn (server) - w: GOOD - l: GOOD S: RemoveDisguise (server) - w: GOOD - l: GOOD S: Disguise (server) - w: GOOD - l: GOOD S: CalcCritical (server) - w: GOOD - l: GOOD S: CalcCriticalMelee (server) - w: GOOD - l: GOOD S: CalcCriticalBow (server) - w: GOOD - l: GOOD S: Regenerate (server) - w: GOOD - l: GOOD S: AddCondition (server) - w: GOOD - l: GOOD S: RemoveCondition (server) - w: GOOD - l: GOOD S: SetPowerplayEnabled (server) - w: GOOD - l: GOOD S: SetInWaitingForPlayers (server) - w: GOOD - l: GOOD S: StunPlayer (server) - w: GOOD - l: GOOD S: IsHolidayActive (server) - w: GOOD - l: GOOD S: MakeBleed (server) - w: GOOD - l: GOOD S: IsPlayerInDuel (server) - w: GOOD - l: GOOD S: CanPlayerTeleport (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt O: EndTouch - GOOD. current [ w: 99, l: 100 ]. O: FireBullets - GOOD. current [ w: 111, l: 112 ]. O: GetMaxHealth - GOOD. current [ w: 116, l: 117 ]. O: GroundEntChanged - GOOD. current [ w: 176, l: 177 ]. O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: PreThink - GOOD. current [ w: 328, l: 329 ]. O: PostThink - GOOD. current [ w: 329, l: 330 ]. ! O: Reload - CHANGED. old [ w: 274, l: 275 ]. new [ w: 275, l: 276 ]. O: SetTransmit - GOOD. current [ w: 20, l: 21 ]. O: ShouldCollide - GOOD. current [ w: 16, l: 17 ]. O: Spawn - GOOD. current [ w: 22, l: 23 ]. O: StartTouch - GOOD. current [ w: 97, l: 98 ]. O: Think - GOOD. current [ w: 47, l: 48 ]. O: Touch - GOOD. current [ w: 98, l: 99 ]. O: TraceAttack - GOOD. current [ w: 60, l: 61 ]. O: Use - GOOD. current [ w: 96, l: 97 ]. O: VPhysicsUpdate - GOOD. current [ w: 156, l: 157 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 262, l: 263 ]. O: Weapon_CanUse - GOOD. current [ w: 256, l: 257 ]. O: Weapon_Drop - GOOD. current [ w: 259, l: 260 ]. O: Weapon_Equip - GOOD. current [ w: 257, l: 258 ]. O: Weapon_Switch - GOOD. current [ w: 260, l: 261 ]. O: UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/tf2.items.txt O: GiveNamedItemTF - GOOD. current [ w: 466, l: 473 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/voided.txt O: EquipWearable - GOOD. current [ w: 421, l: 422 ]. O: RemoveWearable - GOOD. current [ w: 422, l: 423 ]. O: UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. O: CTFFlameThrower::FireProjectile - no Linux symbol, skipping O: CTFFlameThrower::FireFlameRocket - no Linux symbol, skipping O: CTFPlayer::GetMaxHealth - no Linux symbol, skipping O: CBaseEntity::GetBaseEntity - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: BroadcastVoiceData (engine) - w: GOOD - l: UNKNOWN S: IsValidFileForTransfer (engine) - w: GOOD - l: GOOD ! S: CTFPlayer::Taunt (server) - w: GOOD - l: NOTFOUND ! current: ! l: "@_ZN9CTFPlayer5TauntE8taunts_t" S: CTFPlayerShared::Heal_Radius (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/centity.games.txt O: GetServerClass - GOOD. current [ w: 9, l: 10 ]. O: GetDataDescMap - no Linux symbol, skipping O: Spawn - GOOD. current [ w: 22, l: 23 ]. O: AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: Think - GOOD. current [ w: 47, l: 48 ]. O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: StartTouch - GOOD. current [ w: 97, l: 98 ]. O: Touch - GOOD. current [ w: 98, l: 99 ]. O: EndTouch - GOOD. current [ w: 99, l: 100 ]. O: UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. O: Teleport - GOOD. current [ w: 107, l: 108 ]. O: GetClientEyeAngles - GOOD. current [ w: 130, l: 131 ]. O: FVisible - GOOD. current [ w: 141, l: 141 ]. O: GetSoundEmissionOrigin - GOOD. current [ w: 149, l: 150 ]. O: VPhysicsTakeDamage - GOOD. current [ w: 157, l: 158 ]. O: VPhysicsGetObjectList - GOOD. current [ w: 163, l: 164 ]. O: StudioFrameAdvance - GOOD. current [ w: 188, l: 189 ]. O: Weapon_Equip - GOOD. current [ w: 257, l: 258 ]. O: WeaponSwitch - GOOD. current [ w: 260, l: 261 ]. O: Weapon_GetSlot - GOOD. current [ w: 264, l: 265 ]. O: RemovePlayerItem - GOOD. current [ w: 266, l: 267 ]. O: OnTakeDamage_Alive - GOOD. current [ w: 268, l: 269 ]. O: Jump - GOOD. current [ w: 326, l: 327 ]. O: PreThink - GOOD. current [ w: 328, l: 329 ]. O: PostThink - GOOD. current [ w: 329, l: 330 ]. O: ProcessUserCmds - GOOD. current [ w: 412, l: 413 ]. O: PlayerRunCmd - GOOD. current [ w: 413, l: 414 ]. O: IsReadyToSpawn - GOOD. current [ w: 428, l: 429 ]. O: CanSpeakVoiceCommand - GOOD. current [ w: 453, l: 454 ]. O: ShouldGib - GOOD. current [ w: 464, l: 465 ]. O: GiveNamedItemTF - GOOD. current [ w: 466, l: 473 ]. O: GetRadius - GOOD. current [ w: 222, l: 223 ]. O: DeflectPlayer - GOOD. current [ w: 392, l: 399 ]. Windows offsets are (semi-)wild guesses! S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD S: PhysIsInCallback (server) - w: GOOD - l: GOOD S: HandleCommand_JoinClass (server) - w: GOOD - l: GOOD S: Dissolve (server) - w: GOOD - l: GOOD ! S: InputCommand (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\x55\x8B\xEC\x56\x8B\x75\x08\x83\xC6\x08\x83\x7E\x10\x02\x75" ! l: "@_ZN19CPointServerCommand12InputCommandER11inputdata_t" ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/tfdb.games.txt O: FVisible - GOOD. current [ w: 141, l: 141 ]. Windows offsets are (semi-)wild guesses! S: GetStaticData (server) - w: GOOD - l: GOOD S: GetLoadoutSlot (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/smrcon.txt O: RemoteListeners - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! ! S: WriteDataRequest (engine) - w: NOTFOUND - l: GOOD ! current: ! w: "\x55\x8B\xEC\x8B\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x57\x8B\xF9\x01" ! l: "@_ZN19CServerRemoteAccess16WriteDataRequestEP11CRConServerjPKvi" S: CheckPassword (engine) - w: GOOD - l: GOOD S: Filter_ShouldDiscard (engine) - w: GOOD - l: GOOD S: LogCommand (engine) - w: GOOD - l: GOOD ! S: OnSocketClosed (engine) - w: NOTFOUND - l: GOOD ! current: ! w: "\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\xF6\xC6\x2A\x2A\x2A\x74\x2A\x8B" ! l: "@_ZN11CRConServer14OnSocketClosedEiRK8netadr_sPv" S: IsPassword (engine) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /home/gdc/sourcemod-central/gamedata/connect.games.txt O: ISteamGameServer__BeginAuthSession - no Linux symbol, skipping O: ISteamGameServer__EndAuthSession - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseServer__ConnectClient (engine) - w: GOOD - l: GOOD S: CBaseServer__CheckChallengeType (engine) - w: GOOD - l: GOOD S: CBaseServer__RejectConnection (engine) - w: GOOD - l: GOOD S: CBaseClient__SetSteamID (engine) - w: GOOD - l: GOOD S: CBaseServer__CheckMasterServerRequestRestart (engine) - w: GOOD - l: UNKNOWN S: Steam3Server (engine) - w: UNKNOWN - l: GOOD ------------------------------------------------------