Checking game left4dead2... Expecting version 2113 Building Steam2 server cache... Done! Updating CDR... Done! Using filelist: 'server.txt'. Connecting to Steam3... Done! Logging 'nshastings' into Steam3... Done! Got Steam2 Ticket! Got session token! Got AppInfo for 0: OK Downloading "left 4 dead 2 common" version 146 ... Downloading "left 4 dead 2 win32 dedicated server" version 34 ... Downloading "left 4 dead 2 linux dedicated server" version 94 ... Downloading "Left 4 Dead 2 Add-on Support" version 6 ... Found depots: - 551 left 4 dead 2 common - 561 left 4 dead 2 win32 dedicated server - 562 left 4 dead 2 linux dedicated server - 564 Left 4 Dead 2 Add-on Support Finding content servers... Done! Building list of files to download and checking existing files... [205.196.6.130:27030] Connecting... [208.64.200.9:27030] Connecting... [208.64.200.9:27030] Connection established [208.64.200.9:27030] Handshaking... Done. Downloading manifest for depot 551... Done! Downloading checksums for depot 551... Done! 00.04% source/left4dead2/bin/engine.dll 01.10% source/left4dead2/left4dead2/bin/server.dll 29.14% source/left4dead2/left4dead2/steam.inf Downloading manifest for depot 561... Done! Downloading manifest for depot 562... Done! Downloading checksums for depot 562... Done! 13.51% source/left4dead2/bin/engine.so 24.32% source/left4dead2/bin/libsteam_api.so 29.73% source/left4dead2/bin/libtier0.so 35.14% source/left4dead2/bin/libvstdlib.so 89.19% source/left4dead2/left4dead2/bin/server.so Downloading manifest for depot 564... Done! Downloading selected files. 00.00% source/left4dead2/bin/engine.dll 33.33% source/left4dead2/left4dead2/bin/server.dll 66.67% source/left4dead2/left4dead2/steam.inf 00.00% source/left4dead2/bin/engine.so 50.00% source/left4dead2/left4dead2/bin/server.so [208.64.200.9:27030] Disconnecting checking to see if ./gdc_l4d2_repos.sh exists Updating Left4Downtown2 repo pulling from https://nshastings@code.google.com/p/left4downtown2/ searching for changes no changes found Updating SDK Hooks repo pulling from http://hg.nicholashastings.com/sdkhooks searching for changes no changes found Updating SMRCon repo pulling from http://hg.nicholashastings.com/SMRCon searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.left4dead2.txt O: GiveNamedItem - GOOD. current [ w: 506, l: 507 ]. O: RemovePlayerItem - GOOD. current [ w: 288, l: 289 ]. O: Weapon_GetSlot - GOOD. current [ w: 286, l: 287 ]. O: Ignite - GOOD. current [ w: 221, l: 222 ]. O: Extinguish - GOOD. current [ w: 224, l: 225 ]. O: Teleport - GOOD. current [ w: 117, l: 118 ]. O: CommitSuicide - GOOD. current [ w: 474, l: 474 ]. O: GetVelocity - GOOD. current [ w: 149, l: 150 ]. O: EyeAngles - GOOD. current [ w: 140, l: 141 ]. O: AcceptInput - GOOD. current [ w: 43, l: 44 ]. O: SetEntityModel - GOOD. current [ w: 26, l: 27 ]. O: WeaponEquip - GOOD. current [ w: 279, l: 280 ]. O: Activate - GOOD. current [ w: 35, l: 36 ]. O: PlayerRunCmd - GOOD. current [ w: 452, l: 453 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.l4d2.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - w: GOOD - l: UNKNOWN S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/game.l4d2.txt O: EndTouch - GOOD. current [ w: 108, l: 109 ]. O: FireBullets - GOOD. current [ w: 121, l: 122 ]. O: GetMaxHealth - GOOD. current [ w: 125, l: 126 ]. O: OnTakeDamage - GOOD. current [ w: 71, l: 72 ]. O: PreThink - GOOD. current [ w: 354, l: 355 ]. O: PostThink - GOOD. current [ w: 355, l: 356 ]. O: Reload - GOOD. current [ w: 279, l: 280 ]. O: SetTransmit - GOOD. current [ w: 21, l: 22 ]. O: ShouldCollide - GOOD. current [ w: 17, l: 18 ]. O: Spawn - GOOD. current [ w: 23, l: 24 ]. O: StartTouch - GOOD. current [ w: 106, l: 107 ]. O: Think - GOOD. current [ w: 55, l: 56 ]. O: Touch - GOOD. current [ w: 107, l: 108 ]. O: TraceAttack - GOOD. current [ w: 69, l: 70 ]. O: UpdateOnRemove - GOOD. current [ w: 114, l: 115 ]. O: Use - GOOD. current [ w: 105, l: 106 ]. O: VPhysicsUpdate - GOOD. current [ w: 165, l: 166 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 284, l: 285 ]. O: Weapon_CanUse - GOOD. current [ w: 278, l: 279 ]. O: Weapon_Drop - GOOD. current [ w: 281, l: 282 ]. O: Weapon_Equip - GOOD. current [ w: 279, l: 280 ]. O: Weapon_Switch - GOOD. current [ w: 282, l: 283 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/left4downtown.l4d2.txt O: TheDirector - no Linux symbol, skipping O: CDirectorScavengeMode - no Linux symbol, skipping O: ValveRejectServerFullFirst - no Linux symbol, skipping O: VersusMaxCompletionScore - no Linux symbol, skipping O: SpawnTimer - no Linux symbol, skipping O: HasConfigurableDifficultySetting - no Linux symbol, skipping O: WeaponInfoDatabase - no Linux symbol, skipping O: CMeleeWeaponInfoStore - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: GetTeamScore (server) - w: GOOD - l: GOOD S: SetCampaignScores (server) - w: GOOD - l: GOOD S: ClearTeamScores (server) - w: GOOD - l: GOOD S: SetReservationCookie (engine) - w: GOOD - l: GOOD S: TakeOverBot (server) - w: GOOD - l: GOOD S: SetHumanSpec (server) - w: GOOD - l: GOOD S: CDirectorScavengeMode_OnBeginRoundSetupTime (server) - w: GOOD - l: GOOD S: CTerrorGameRules_ResetRoundNumber (server) - w: GOOD - l: GOOD S: CTerrorGameRules_SetRoundEndTime (server) - w: GOOD - l: GOOD S: CDirector_AreWanderersAllowed (server) - w: GOOD - l: GOOD S: DirectorMusicBanks_OnRoundStart (server) - w: GOOD - l: UNKNOWN S: TheDirector (server) - w: UNKNOWN - l: GOOD S: WeaponInfoDatabase (server) - w: UNKNOWN - l: GOOD S: ReadWeaponDataFromFileForSlot (server) - w: GOOD - l: UNKNOWN S: CMeleeWeaponInfoStore (server) - w: UNKNOWN - l: GOOD S: MeleeWeaponInfoStore_Construction (server) - w: GOOD - l: UNKNOWN S: RestartScenarioFromVote (server) - w: GOOD - l: GOOD S: SpawnSpecial (server) - w: GOOD - l: GOOD S: SpawnTank (server) - w: GOOD - l: GOOD S: SpawnWitch (server) - w: GOOD - l: GOOD S: SpawnWitchBride (server) - w: GOOD - l: GOOD ! S: OnVersusRoundStarted (server) - w: MIDFUNC - l: GOOD ! current: ! w: "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x11\xA1\x2A\x2A\x2A\x2A\xD9\x40\x2A\x51\xD9\x1C\x24" ! l: "@_ZN19CDirectorVersusMode20OnVersusRoundStartedEv" S: OnFirstSurvivorLeftSafeArea (server) - w: GOOD - l: GOOD S: CDirector_GetScriptValueInt (server) - w: GOOD - l: GOOD S: CDirector_GetScriptValueFloat (server) - w: GOOD - l: GOOD S: CDirector_GetScriptValueString (server) - w: GOOD - l: GOOD S: CDirector_IsFinaleEscapeInProgress (server) - w: GOOD - l: GOOD S: CTerrorPlayer_CanBecomeGhost (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnEnterGhostState (server) - w: GOOD - l: GOOD S: CDirector_IsFinale (server) - w: GOOD - l: GOOD S: TryOfferingTankBot (server) - w: GOOD - l: GOOD ! S: OnMobRushStart (server) - w: MIDFUNC - l: GOOD ! current: ! w: "\xA1\x2A\x2A\x2A\x2A\xD9\x2A\x2A\x56\x51\xD9\x2A\x2A\x68\x2A\x2A\x2A\x2A\x8B\xF1\xE8" ! l: "@_ZN9CDirector14OnMobRushStartEv" S: CDirector_SpawnMobs (server) - w: GOOD - l: GOOD S: Zombiemanager_SpawnITMob (server) - w: GOOD - l: GOOD S: Zombiemanager_SpawnMob (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnStaggered (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnShovedBySurvivor (server) - w: GOOD - l: GOOD S: CTerrorPlayer_GetWalkTopSpeed (server) - w: GOOD - l: GOOD S: CTerrorPlayer_GetRunTopSpeed (server) - w: GOOD - l: GOOD S: CTerrorPlayer_GetCrouchTopSpeed (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnRevived (server) - w: GOOD - l: GOOD S: GetDifficulty (server) - w: GOOD - l: GOOD S: HasConfigurableDifficulty (server) - w: GOOD - l: GOOD S: DifficultyChanged (server) - w: GOOD - l: GOOD S: GetSurvivorSet (server) - w: GOOD - l: GOOD S: FastGetSurvivorSet (server) - w: GOOD - l: GOOD S: GetMissionVersusBossSpawning (server) - w: GOOD - l: GOOD S: GetMissionCurrentMap (server) - w: GOOD - l: GOOD S: CThrowActivate (server) - w: GOOD - l: GOOD S: OnInfectedShoved (server) - w: GOOD - l: GOOD S: StartMeleeSwing (server) - w: GOOD - l: GOOD S: SendInRescueVehicle (server) - w: GOOD - l: GOOD S: ChangeFinaleStage (server) - w: GOOD - l: GOOD S: EndVersusModeRound (server) - w: GOOD - l: GOOD ! S: SelectWeightedSequence (server) - w: MULTIPLE - l: GOOD ! current: ! w: "\x56\x8B\xF1\x83\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x2A\x2A\x2A\x2A\x75\x10\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x07\x8B\xCE" ! l: "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" S: GetMaxHumanPlayers (server) - w: GOOD - l: GOOD S: GetPlayerLimits (server) - w: GOOD - l: GOOD S: GetMasterServerPlayerCounts (engine) - w: GOOD - l: GOOD ! S: ConnectClientLobbyCheck (engine) - w: MIDFUNC - l: NOTFOUND ! current: ! w: "\x74\x2A\x8B\x54\x2A\x2A\x8B\x06\x8B\x7A\x2A\x8B\x50\x2A\x8B\xCE\xFF\xD2\x2B\xF8\x8B\x06\x8B\x50\x2A\x8B\xCE\xFF\xD2\x03\xC7" ! l: "\x8B\x2A\x2A\x2A\x00\x00\x85\x2A\x74\x2C" ! S: HumanPlayerLimitReached (server) - w: MIDFUNC - l: NOTFOUND ! current: ! w: "\x7C\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x50\x57\x68\x2A\x2A\x2A\x2A\x51\x52\xE8\x2A\x2A\x2A\x2A\x83\xC4\x2A\x5F\x5E\x32\xC0\x5B" ! l: "\x7E\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A" S: IsMissionFinalMap (server) - w: GOOD - l: GOOD S: ResetMobTimer (server) - w: GOOD - l: GOOD S: NotifyNetworkStateChanged (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/smrcon.txt O: RemoteListeners - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: WriteDataRequest (engine) - w: GOOD - l: GOOD S: CheckPassword (engine) - w: GOOD - l: GOOD S: Filter_ShouldDiscard (engine) - w: GOOD - l: GOOD S: IsPassword (engine) - w: GOOD - l: GOOD S: LogCommand (engine) - w: GOOD - l: GOOD S: OnSocketClosed (engine) - w: GOOD - l: GOOD ------------------------------------------------------