Checking game nucleardawn... Expecting version 121109 Building Steam2 server cache... Done! Updating CDR... Done! Using filelist: 'server.txt'. Connecting to Steam3... Done! Logging 'nshastings' into Steam3... Done! Got Steam2 Ticket! Using Steam3 suggest CellID: 65 Got session token! Got AppInfo for 111710: OK Downloading "nuclear dawn DS helper" version 147094 ... Got depot key for 17718 result: OK Downloading "nucleardawn_content" version 147094 ... Got depot key for 17711 result: OK Downloading "nucleardawn_bin_win32" version 147094 ... Got depot key for 17712 result: OK Downloading "nucleardawn_bin_linux" version 147094 ... Got depot key for 111711 result: OK Found depots: - 17718 nuclear dawn DS helper - 17711 nucleardawn_content - 17712 nucleardawn_bin_win32 - 111711 nucleardawn_bin_linux Downloading depot 17718 - nuclear dawn DS helper Finding content servers... Done! Downloading depot manifest... Done! Downloading depot 17711 - nucleardawn_content Finding content servers... Done! Downloading depot manifest... Done! 100.00% nucleardawn/nucleardawn/nucleardawn/steam.inf Downloading depot 17712 - nucleardawn_bin_win32 Finding content servers... Done! Downloading depot manifest... Done! 30.10% nucleardawn/nucleardawn/bin/engine.dll 56.38% nucleardawn/nucleardawn/bin/libstdc++.so.6 100.00% nucleardawn/nucleardawn/nucleardawn/bin/server.dll Downloading depot 111711 - nucleardawn_bin_linux Finding content servers... Done! Downloading depot manifest... Done! 16.07% nucleardawn/nucleardawn/bin/engine.so 16.73% nucleardawn/nucleardawn/bin/libiw_crash_handler.so 34.02% nucleardawn/nucleardawn/bin/libstdc++.so.6 34.37% nucleardawn/nucleardawn/bin/libsteam_api.so 35.93% nucleardawn/nucleardawn/bin/libtier0.so 37.25% nucleardawn/nucleardawn/bin/libvstdlib.so DownloadDepotChunk returned: The remote server returned an error: (500) Internal Server Error.. (InternalServerError: Internal Server Error) 100.00% nucleardawn/nucleardawn/nucleardawn/bin/server.so checking to see if ./gdc_nd_repos.sh exists Updating SDK Hooks repo pulling from https://bitbucket.org/psychonic/sdkhooks searching for changes no changes found Updating SMRCon repo pulling from https://bitbucket.org/psychonic/smrcon searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.nucleardawn.txt O: GiveNamedItem - GOOD. current [ w: 442, l: 443 ]. O: RemovePlayerItem - GOOD. current [ w: 300, l: 301 ]. O: Weapon_GetSlot - GOOD. current [ w: 298, l: 299 ]. O: Ignite - GOOD. current [ w: 233, l: 234 ]. O: Extinguish - GOOD. current [ w: 236, l: 237 ]. O: Teleport - GOOD. current [ w: 128, l: 129 ]. O: CommitSuicide - GOOD. current [ w: 487, l: 487 ]. O: GetVelocity - GOOD. current [ w: 160, l: 161 ]. O: EyeAngles - GOOD. current [ w: 151, l: 152 ]. O: AcceptInput - GOOD. current [ w: 44, l: 45 ]. O: SetEntityModel - GOOD. current [ w: 27, l: 28 ]. O: WeaponEquip - GOOD. current [ w: 291, l: 292 ]. O: Activate - GOOD. current [ w: 36, l: 37 ]. O: PlayerRunCmd - GOOD. current [ w: 465, l: 466 ]. Windows offsets are (semi-)wild guesses! S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.l4d2.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - w: GOOD - l: UNKNOWN S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD ! S: EntityFactory (server) - w: MULTIPLE - l: GOOD ! current: ! w: "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" ! l: "@_Z23EntityFactoryDictionaryv" ------------------------------------------------------ Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/game.nucleardawn.txt O: EndTouch - GOOD. current [ w: 119, l: 120 ]. O: FireBullets - GOOD. current [ w: 132, l: 133 ]. O: GetMaxHealth - GOOD. current [ w: 136, l: 137 ]. O: GroundEntChanged - GOOD. current [ w: 198, l: 199 ]. O: OnTakeDamage - GOOD. current [ w: 72, l: 73 ]. O: PreThink - GOOD. current [ w: 367, l: 368 ]. O: PostThink - GOOD. current [ w: 368, l: 369 ]. O: Reload - GOOD. current [ w: 291, l: 292 ]. O: SetTransmit - GOOD. current [ w: 22, l: 23 ]. O: ShouldCollide - GOOD. current [ w: 17, l: 18 ]. O: Spawn - GOOD. current [ w: 24, l: 25 ]. O: StartTouch - GOOD. current [ w: 117, l: 118 ]. O: Think - GOOD. current [ w: 56, l: 57 ]. O: Touch - GOOD. current [ w: 118, l: 119 ]. O: TraceAttack - GOOD. current [ w: 70, l: 71 ]. O: UpdateOnRemove - GOOD. current [ w: 125, l: 126 ]. O: Use - GOOD. current [ w: 116, l: 117 ]. O: VPhysicsUpdate - GOOD. current [ w: 177, l: 178 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 296, l: 297 ]. O: Weapon_CanUse - GOOD. current [ w: 290, l: 291 ]. O: Weapon_Drop - GOOD. current [ w: 293, l: 294 ]. O: Weapon_Equip - GOOD. current [ w: 291, l: 292 ]. O: Weapon_Switch - GOOD. current [ w: 294, l: 295 ]. Windows offsets are (semi-)wild guesses! ! S: IEntityFactoryDictionary (server) - w: MULTIPLE - l: GOOD ! current: ! w: "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" ! l: "@_Z23EntityFactoryDictionaryv" ------------------------------------------------------ Game: nucleardawn Gamedata: /home/gdc/sourcemod-central/gamedata/smrcon.txt O: RemoteListeners - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: WriteDataRequest (engine) - w: GOOD - l: GOOD S: CheckPassword (engine) - w: GOOD - l: GOOD S: Filter_ShouldDiscard (engine) - w: GOOD - l: GOOD S: IsPassword (engine) - w: GOOD - l: GOOD S: LogCommand (engine) - w: GOOD - l: GOOD S: OnSocketClosed (engine) - w: GOOD - l: GOOD ------------------------------------------------------