Checking game dod... Expecting version 10047 Building Steam2 server cache... Done! Updating CDR... Done! Using filelist: 'server.txt'. Connecting to Steam3... Done! Logging 'nshastings' into Steam3... Done! Got Steam2 Ticket! Got session token! Got AppInfo for 0: OK Downloading "Base Source Shared Materials" version 8 ... Found depots: - 206 Base Source Shared Materials Finding content servers... Done! Building list of files to download and checking existing files... Searching for content servers... (socket error: 0, steam2 error: 20) Searching for content servers... (socket error: 0, steam2 error: 20)Downloading manifest for depot 206... Done! Downloading selected files. Downloading "Base Source Shared Models" version 4 ... Found depots: - 207 Base Source Shared Models Finding content servers... Done! Building list of files to download and checking existing files... Searching for content servers... (socket error: 0, steam2 error: 20) Searching for content servers... (socket error: 0, steam2 error: 20) Searching for content servers... (socket error: 0, steam2 error: 20) Searching for content servers... (socket error: 0, steam2 error: 20) Searching for content servers... (socket error: 0, steam2 error: 20)Downloading manifest for depot 207... Done! Downloading selected files. Downloading "Base Source Shared Sounds" version 4 ... Got session token! Got session token! Found depots: - 208 Base Source Shared Sounds Finding content servers... Done! Building list of files to download and checking existing files... Downloading manifest for depot 208... Done! Downloading selected files. Downloading "Day of Defeat Source Base Content" version 90 ... Found depots: - 301 Day of Defeat Source Base Content Finding content servers... Done! Building list of files to download and checking existing files... Downloading manifest for depot 301... Done! Downloading checksums for depot 301... Done! 00.05% source/orangebox/dod/bin/server.dll 00.07% source/orangebox/dod/bin/server_srv.so 99.86% source/orangebox/dod/steam.inf Downloading selected files. 00.00% source/orangebox/dod/bin/server.dll 33.33% source/orangebox/dod/bin/server_srv.so 66.67% source/orangebox/dod/steam.inf Downloading "OB Linux Dedicated Server" version 191 ... Found depots: - 314 OB Linux Dedicated Server Finding content servers... Done! Building list of files to download and checking existing files... Downloading manifest for depot 314... Done! Downloading checksums for depot 314... Done! 07.14% source/orangebox/bin/engine_srv.so 10.00% source/orangebox/bin/libstdc++.so.6 12.86% source/orangebox/bin/libsteam_api.so 17.14% source/orangebox/bin/libtier0_srv.so 20.00% source/orangebox/bin/libvstdlib_srv.so Downloading selected files. Downloading "OB Dedicated Server" version 192 ... Found depots: - 313 OB Dedicated Server Finding content servers... Done! Building list of files to download and checking existing files... Downloading manifest for depot 313... Done! Downloading checksums for depot 313... Done! 02.98% source/orangebox/bin/engine.dll Downloading selected files. checking to see if ./gdc_dods_repos.sh exists Updating Connect repo pulling from http://hg.limetech.org/projects/connect/ searching for changes no changes found Updating SDK Hooks repo pulling from https://bitbucket.org/psychonic/sdkhooks searching for changes no changes found Updating SMRCon repo pulling from https://bitbucket.org/psychonic/smrcon searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: dod Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.dod.txt O: GiveNamedItem - GOOD. current [ w: 397, l: 398 ]. O: RemovePlayerItem - GOOD. current [ w: 268, l: 269 ]. O: Weapon_GetSlot - GOOD. current [ w: 266, l: 267 ]. O: Ignite - GOOD. current [ w: 207, l: 208 ]. O: Extinguish - GOOD. current [ w: 211, l: 212 ]. O: Teleport - GOOD. current [ w: 107, l: 108 ]. O: CommitSuicide - GOOD. current [ w: 435, l: 436 ]. O: GetVelocity - GOOD. current [ w: 139, l: 140 ]. O: EyeAngles - GOOD. current [ w: 130, l: 131 ]. O: AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: SetEntityModel - GOOD. current [ w: 24, l: 25 ]. O: WeaponEquip - GOOD. current [ w: 259, l: 260 ]. O: Activate - GOOD. current [ w: 33, l: 34 ]. O: PlayerRunCmd - GOOD. current [ w: 415, l: 416 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: dod Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - w: GOOD - l: UNKNOWN S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: dod Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt O: EndTouch - GOOD. current [ w: 99, l: 100 ]. O: FireBullets - GOOD. current [ w: 111, l: 112 ]. O: GetMaxHealth - GOOD. current [ w: 116, l: 117 ]. O: GroundEntChanged - GOOD. current [ w: 176, l: 177 ]. O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: PreThink - GOOD. current [ w: 330, l: 331 ]. O: PostThink - GOOD. current [ w: 331, l: 332 ]. ! O: Reload - CHANGED. old [ w: 274, l: 275 ]. new [ w: 267, l: 268 ]. O: SetTransmit - GOOD. current [ w: 20, l: 21 ]. O: ShouldCollide - GOOD. current [ w: 16, l: 17 ]. O: Spawn - GOOD. current [ w: 22, l: 23 ]. O: StartTouch - GOOD. current [ w: 97, l: 98 ]. O: Think - GOOD. current [ w: 47, l: 48 ]. O: Touch - GOOD. current [ w: 98, l: 99 ]. O: TraceAttack - GOOD. current [ w: 60, l: 61 ]. O: Use - GOOD. current [ w: 96, l: 97 ]. O: VPhysicsUpdate - GOOD. current [ w: 156, l: 157 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 264, l: 265 ]. O: Weapon_CanUse - GOOD. current [ w: 258, l: 259 ]. O: Weapon_Drop - GOOD. current [ w: 261, l: 262 ]. O: Weapon_Equip - GOOD. current [ w: 259, l: 260 ]. O: Weapon_Switch - GOOD. current [ w: 262, l: 263 ]. O: UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: dod Gamedata: /home/gdc/sourcemod-central/gamedata/connect.games.txt O: ISteamGameServer__BeginAuthSession - no Linux symbol, skipping O: ISteamGameServer__EndAuthSession - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseServer__ConnectClient (engine) - w: GOOD - l: GOOD S: CBaseServer__CheckChallengeType (engine) - w: GOOD - l: GOOD S: CBaseServer__RejectConnection (engine) - w: GOOD - l: GOOD S: CBaseClient__SetSteamID (engine) - w: GOOD - l: GOOD S: CBaseServer__CheckMasterServerRequestRestart (engine) - w: GOOD - l: UNKNOWN S: Steam3Server (engine) - w: UNKNOWN - l: GOOD ------------------------------------------------------