Checking game left4dead2... Expecting version 2119 Building Steam2 server cache... Done! Updating CDR... Done! Using filelist: 'server.txt'. Connecting to Steam3... Done! Logging 'nshastings' into Steam3... Done! Got Steam2 Ticket! Using Steam3 suggest CellID: 65 Got session token! Got AppInfo for 0: OK Found depots: - 551 left 4 dead 2 common (version 152) - 561 left 4 dead 2 win32 dedicated server (version 37) - 562 left 4 dead 2 linux dedicated server (version 99) - 564 Left 4 Dead 2 Add-on Support (version 6) Finding content servers... Done! Downloading manifest for depot 551... Done! Downloading checksums for depot 551... Done! Downloading manifest for depot 561... Done! Downloading manifest for depot 562... Done! Downloading checksums for depot 562... Done! 29.73% source/left4dead2/bin/libtier0.so 35.14% source/left4dead2/bin/libvstdlib.so Downloading manifest for depot 564... Done! Downloading requested files from depot 551... 00.00% source/left4dead2/bin/engine.dll 25.00% source/left4dead2/bin/libstdc++.so.6 50.00% source/left4dead2/left4dead2/bin/server.dll 75.00% source/left4dead2/left4dead2/steam.inf Downloading requested files from depot 561... none needed. Downloading requested files from depot 562... 00.00% source/left4dead2/bin/engine.so 25.00% source/left4dead2/bin/libstdc++.so.6 50.00% source/left4dead2/bin/libsteam_api.so 75.00% source/left4dead2/left4dead2/bin/server.so Downloading requested files from depot 564... none needed. checking to see if ./gdc_l4d2_repos.sh exists Updating Left4Downtown2 repo pulling from https://nshastings@code.google.com/p/left4downtown2/ searching for changes no changes found Updating SDK Hooks repo pulling from https://bitbucket.org/psychonic/sdkhooks searching for changes no changes found Updating SMRCon repo pulling from https://bitbucket.org/psychonic/smrcon searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes no changes found Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.left4dead2.txt O: GiveNamedItem - GOOD. current [ w: 507, l: 508 ]. O: RemovePlayerItem - GOOD. current [ w: 289, l: 290 ]. O: Weapon_GetSlot - GOOD. current [ w: 287, l: 288 ]. O: Ignite - GOOD. current [ w: 222, l: 223 ]. O: Extinguish - GOOD. current [ w: 225, l: 226 ]. O: Teleport - GOOD. current [ w: 117, l: 118 ]. O: CommitSuicide - GOOD. current [ w: 475, l: 475 ]. O: GetVelocity - GOOD. current [ w: 149, l: 150 ]. O: EyeAngles - GOOD. current [ w: 140, l: 141 ]. O: AcceptInput - GOOD. current [ w: 43, l: 44 ]. O: SetEntityModel - GOOD. current [ w: 26, l: 27 ]. O: WeaponEquip - GOOD. current [ w: 280, l: 281 ]. O: Activate - GOOD. current [ w: 35, l: 36 ]. O: PlayerRunCmd - GOOD. current [ w: 453, l: 454 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.l4d2.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseTempEntity (server) - w: GOOD - l: UNKNOWN S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/game.l4d2.txt O: EndTouch - GOOD. current [ w: 108, l: 109 ]. O: FireBullets - GOOD. current [ w: 121, l: 122 ]. O: GetMaxHealth - GOOD. current [ w: 125, l: 126 ]. O: OnTakeDamage - GOOD. current [ w: 71, l: 72 ]. O: PreThink - GOOD. current [ w: 355, l: 356 ]. O: PostThink - GOOD. current [ w: 356, l: 357 ]. O: Reload - GOOD. current [ w: 280, l: 281 ]. O: SetTransmit - GOOD. current [ w: 21, l: 22 ]. O: ShouldCollide - GOOD. current [ w: 17, l: 18 ]. O: Spawn - GOOD. current [ w: 23, l: 24 ]. O: StartTouch - GOOD. current [ w: 106, l: 107 ]. O: Think - GOOD. current [ w: 55, l: 56 ]. O: Touch - GOOD. current [ w: 107, l: 108 ]. O: TraceAttack - GOOD. current [ w: 69, l: 70 ]. O: UpdateOnRemove - GOOD. current [ w: 114, l: 115 ]. O: Use - GOOD. current [ w: 105, l: 106 ]. O: VPhysicsUpdate - GOOD. current [ w: 165, l: 166 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 285, l: 286 ]. O: Weapon_CanUse - GOOD. current [ w: 279, l: 280 ]. O: Weapon_Drop - GOOD. current [ w: 282, l: 283 ]. O: Weapon_Equip - GOOD. current [ w: 280, l: 281 ]. O: Weapon_Switch - GOOD. current [ w: 283, l: 284 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/left4downtown.l4d2.txt O: TheDirector - no Linux symbol, skipping O: CDirectorScavengeMode - no Linux symbol, skipping O: ValveRejectServerFullFirst - no Linux symbol, skipping O: VersusMaxCompletionScore - no Linux symbol, skipping O: SpawnTimer - no Linux symbol, skipping O: HasConfigurableDifficultySetting - no Linux symbol, skipping O: WeaponInfoDatabase - no Linux symbol, skipping O: CMeleeWeaponInfoStore - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: GetTeamScore (server) - w: GOOD - l: GOOD S: SetCampaignScores (server) - w: GOOD - l: GOOD S: ClearTeamScores (server) - w: GOOD - l: GOOD S: SetReservationCookie (engine) - w: GOOD - l: GOOD S: TakeOverBot (server) - w: GOOD - l: GOOD S: SetHumanSpec (server) - w: GOOD - l: GOOD S: CDirectorScavengeMode_OnBeginRoundSetupTime (server) - w: GOOD - l: GOOD S: CTerrorGameRules_ResetRoundNumber (server) - w: GOOD - l: GOOD S: CTerrorGameRules_SetRoundEndTime (server) - w: GOOD - l: GOOD S: CDirector_AreWanderersAllowed (server) - w: GOOD - l: GOOD S: DirectorMusicBanks_OnRoundStart (server) - w: GOOD - l: UNKNOWN S: TheDirector (server) - w: UNKNOWN - l: GOOD S: TheZombieManager (server) - w: UNKNOWN - l: GOOD S: WeaponInfoDatabase (server) - w: UNKNOWN - l: GOOD S: ReadWeaponDataFromFileForSlot (server) - w: GOOD - l: UNKNOWN S: CMeleeWeaponInfoStore (server) - w: UNKNOWN - l: GOOD S: MeleeWeaponInfoStore_Construction (server) - w: GOOD - l: UNKNOWN S: RestartScenarioFromVote (server) - w: GOOD - l: GOOD S: SpawnSpecial (server) - w: GOOD - l: GOOD S: SpawnTank (server) - w: GOOD - l: GOOD S: SpawnWitch (server) - w: GOOD - l: GOOD S: SpawnWitchBride (server) - w: GOOD - l: GOOD ! S: OnVersusRoundStarted (server) - w: MIDFUNC - l: GOOD ! current: ! w: "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x11\xA1\x2A\x2A\x2A\x2A\xD9\x40\x2A\x51\xD9\x1C\x24" ! l: "@_ZN19CDirectorVersusMode20OnVersusRoundStartedEv" S: OnFirstSurvivorLeftSafeArea (server) - w: GOOD - l: GOOD S: CDirector_GetScriptValueInt (server) - w: GOOD - l: GOOD S: CDirector_GetScriptValueFloat (server) - w: GOOD - l: GOOD S: CDirector_GetScriptValueString (server) - w: GOOD - l: GOOD S: CDirector_IsFinaleEscapeInProgress (server) - w: GOOD - l: GOOD S: CTerrorPlayer_CanBecomeGhost (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnEnterGhostState (server) - w: GOOD - l: GOOD S: CDirector_IsFinale (server) - w: GOOD - l: GOOD S: TryOfferingTankBot (server) - w: GOOD - l: GOOD ! S: OnMobRushStart (server) - w: MIDFUNC - l: GOOD ! current: ! w: "\xA1\x2A\x2A\x2A\x2A\xD9\x2A\x2A\x56\x51\xD9\x2A\x2A\x68\x2A\x2A\x2A\x2A\x8B\xF1\xE8" ! l: "@_ZN9CDirector14OnMobRushStartEv" S: CDirector_SpawnMobs (server) - w: GOOD - l: GOOD S: Zombiemanager_SpawnITMob (server) - w: GOOD - l: GOOD S: Zombiemanager_SpawnMob (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnStaggered (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnShovedBySurvivor (server) - w: GOOD - l: GOOD S: CTerrorPlayer_GetWalkTopSpeed (server) - w: GOOD - l: GOOD S: CTerrorPlayer_GetRunTopSpeed (server) - w: GOOD - l: GOOD S: CTerrorPlayer_GetCrouchTopSpeed (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnRevived (server) - w: GOOD - l: GOOD ! S: GetDifficulty (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\xA1\x2A\x5C\x68\x10\xC3" ! l: "@_Z13GetDifficultyv" S: HasConfigurableDifficulty (server) - w: GOOD - l: GOOD S: DifficultyChanged (server) - w: GOOD - l: GOOD S: GetSurvivorSet (server) - w: GOOD - l: GOOD S: FastGetSurvivorSet (server) - w: GOOD - l: GOOD S: GetMissionVersusBossSpawning (server) - w: GOOD - l: GOOD S: GetMissionCurrentMap (server) - w: GOOD - l: GOOD S: CThrowActivate (server) - w: GOOD - l: GOOD S: OnInfectedShoved (server) - w: GOOD - l: GOOD S: StartMeleeSwing (server) - w: GOOD - l: GOOD S: SendInRescueVehicle (server) - w: GOOD - l: GOOD S: ChangeFinaleStage (server) - w: GOOD - l: GOOD S: EndVersusModeRound (server) - w: GOOD - l: GOOD ! S: SelectWeightedSequence (server) - w: MULTIPLE - l: GOOD ! current: ! w: "\x56\x8B\xF1\x83\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x2A\x2A\x2A\x2A\x75\x10\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x07\x8B\xCE" ! l: "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" S: StartChangeLevel (server) - w: GOOD - l: GOOD S: GetMaxHumanPlayers (server) - w: GOOD - l: GOOD S: GetPlayerLimits (server) - w: GOOD - l: GOOD S: GetMasterServerPlayerCounts (engine) - w: GOOD - l: GOOD ! S: ConnectClientLobbyCheck (engine) - w: MIDFUNC - l: NOTFOUND ! current: ! w: "\x74\x2A\x8B\x54\x2A\x2A\x8B\x06\x8B\x7A\x2A\x8B\x50\x2A\x8B\xCE\xFF\xD2\x2B\xF8\x8B\x06\x8B\x50\x2A\x8B\xCE\xFF\xD2\x03\xC7" ! l: "\x8B\x2A\x2A\x2A\x00\x00\x85\x2A\x74\x2C" ! S: HumanPlayerLimitReached (server) - w: MIDFUNC - l: NOTFOUND ! current: ! w: "\x7C\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x50\x57\x68\x2A\x2A\x2A\x2A\x51\x52\xE8\x2A\x2A\x2A\x2A\x83\xC4\x2A\x5F\x5E\x32\xC0\x5B" ! l: "\x7E\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A" S: IsMissionFinalMap (server) - w: GOOD - l: GOOD S: ResetMobTimer (server) - w: GOOD - l: GOOD S: NotifyNetworkStateChanged (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: left4dead2 Gamedata: /home/gdc/sourcemod-central/gamedata/smrcon.txt O: RemoteListeners - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: WriteDataRequest (engine) - w: GOOD - l: GOOD S: CheckPassword (engine) - w: GOOD - l: GOOD S: Filter_ShouldDiscard (engine) - w: GOOD - l: GOOD S: IsPassword (engine) - w: GOOD - l: GOOD S: LogCommand (engine) - w: GOOD - l: GOOD S: OnSocketClosed (engine) - w: GOOD - l: GOOD ------------------------------------------------------