Checking game tf... Expecting version 1787484 Building Steam2 server cache... Done! Updating CDR... Done! Using filelist: 'server.txt'. Using branch |Public| Connecting to Steam3... Done! Logging anonymously into Steam3... Done! Using Steam3 suggested CellID: 10 Got AppInfo for 232250 Got depot key for 232250 result: OK Got depot key for 232255 result: OK Got depot key for 232256 result: OK Found depots: - 232250 TF2 Dedicated server assets - 232255 TF2 Windows server - 232256 TF2 Linux server Downloading depot 232250 - TF2 Dedicated server assets Finding content servers... Done! Downloading depot manifest... Done! 100.00% source/tf2/tf/steam.inf Depot 232250 - Downloaded 192 bytes (95 bytes uncompressed) Downloading depot 232255 - TF2 Windows server Finding content servers... Done! Downloading depot manifest... Done! 32.85% source/tf2/bin/engine.dll 100.00% source/tf2/tf/bin/server.dll Depot 232255 - Downloaded 5261872 bytes (13129040 bytes uncompressed) Downloading depot 232256 - TF2 Linux server Finding content servers... Done! Downloading depot manifest... Done! 11.00% source/tf2/bin/engine_srv.so 23.32% source/tf2/bin/libstdc++.so.6 23.58% source/tf2/bin/libsteam_api.so 24.15% source/tf2/bin/libtier0.so 24.81% source/tf2/bin/libtier0_srv.so 25.54% source/tf2/bin/libvstdlib.so 26.44% source/tf2/bin/libvstdlib_srv.so 100.00% source/tf2/tf/bin/server_srv.so Depot 232256 - Downloaded 7834144 bytes (24607760 bytes uncompressed) Total downloaded: 13096208 bytes (37736895 bytes uncompressed) from 3 depots checking to see if ./gdc_tf2_repos.sh exists Updating TF2Items repo popping tf2items-gdc-hack patch queue now empty pulling from http://hg.limetech.org/projects/tf2items/tf2items_source/ searching for changes no changes found applying tf2items-gdc-hack patching file tf2.items.txt Hunk #1 succeeded at 6 with fuzz 2 (offset 0 lines). now at: tf2items-gdc-hack Updating VoiDeD's gamedata repo pulling from ssh://hg@bitbucket.org/VoiDeD/gamedata searching for changes no changes found Updating TF Dodgeball repo popping tfdodgeball-gdc-hack patch queue now empty pulling from http://hg.limetech.org/projects/tf_dodgeball/tf_dodgeball_source searching for changes no changes found applying tfdodgeball-gdc-hack patching file centity.games.txt Hunk #1 succeeded at 156 with fuzz 2 (offset 85 lines). now at: tfdodgeball-gdc-hack Updating Connect repo pulling from http://hg.limetech.org/projects/connect/ searching for changes no changes found Updating SMRCon repo pulling from https://bitbucket.org/psychonic/smrcon searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes adding changesets adding manifests adding file changes added 1 changesets with 1 changes to 1 files 1 files updated, 0 files merged, 0 files removed, 0 files unresolved Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sdktools.games/game.tf.txt O: GiveNamedItem - GOOD. current [ w: 398, l: 399 ]. O: RemovePlayerItem - GOOD. current [ w: 268, l: 269 ]. O: Weapon_GetSlot - GOOD. current [ w: 266, l: 267 ]. O: Ignite - GOOD. current [ w: 207, l: 208 ]. O: Extinguish - GOOD. current [ w: 211, l: 212 ]. O: Teleport - GOOD. current [ w: 107, l: 108 ]. O: CommitSuicide - GOOD. current [ w: 439, l: 439 ]. O: GetVelocity - GOOD. current [ w: 139, l: 140 ]. O: EyeAngles - GOOD. current [ w: 130, l: 131 ]. O: SetEntityModel - GOOD. current [ w: 24, l: 25 ]. O: AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: WeaponEquip - GOOD. current [ w: 259, l: 260 ]. O: Activate - GOOD. current [ w: 33, l: 34 ]. O: PlayerRunCmd - GOOD. current [ w: 416, l: 417 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! ! S: CBaseTempEntity (server) - w: MULTIPLE - l: UNKNOWN ! current: ! w: "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48" ! l: "" S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sm-tf2.games.txt O: ForceRespawn - GOOD. current [ w: 323, l: 324 ]. Windows offsets are (semi-)wild guesses! S: Burn (server) - w: GOOD - l: GOOD S: RemoveDisguise (server) - w: GOOD - l: GOOD S: Disguise (server) - w: GOOD - l: GOOD S: CalcCritical (server) - w: GOOD - l: GOOD S: CalcCriticalMelee (server) - w: GOOD - l: GOOD S: CalcCriticalBow (server) - w: GOOD - l: GOOD S: Regenerate (server) - w: GOOD - l: GOOD S: AddCondition (server) - w: GOOD - l: GOOD S: RemoveCondition (server) - w: GOOD - l: GOOD S: SetPowerplayEnabled (server) - w: GOOD - l: GOOD S: SetInWaitingForPlayers (server) - w: GOOD - l: GOOD S: StunPlayer (server) - w: GOOD - l: GOOD S: IsHolidayActive (server) - w: GOOD - l: GOOD S: MakeBleed (server) - w: GOOD - l: GOOD S: IsPlayerInDuel (server) - w: GOOD - l: GOOD S: CanPlayerTeleport (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt O: EndTouch - GOOD. current [ w: 99, l: 100 ]. O: FireBullets - GOOD. current [ w: 111, l: 112 ]. O: GetMaxHealth - GOOD. current [ w: 116, l: 117 ]. O: GroundEntChanged - GOOD. current [ w: 176, l: 177 ]. O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: PreThink - GOOD. current [ w: 330, l: 331 ]. O: PostThink - GOOD. current [ w: 331, l: 332 ]. ! O: Reload - CHANGED. old [ w: 274, l: 275 ]. new [ w: 275, l: 276 ]. O: SetTransmit - GOOD. current [ w: 20, l: 21 ]. O: ShouldCollide - GOOD. current [ w: 16, l: 17 ]. O: Spawn - GOOD. current [ w: 22, l: 23 ]. O: StartTouch - GOOD. current [ w: 97, l: 98 ]. O: Think - GOOD. current [ w: 47, l: 48 ]. O: Touch - GOOD. current [ w: 98, l: 99 ]. O: TraceAttack - GOOD. current [ w: 60, l: 61 ]. O: Use - GOOD. current [ w: 96, l: 97 ]. O: VPhysicsUpdate - GOOD. current [ w: 156, l: 157 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 264, l: 265 ]. O: Weapon_CanUse - GOOD. current [ w: 258, l: 259 ]. O: Weapon_Drop - GOOD. current [ w: 261, l: 262 ]. O: Weapon_Equip - GOOD. current [ w: 259, l: 260 ]. O: Weapon_Switch - GOOD. current [ w: 262, l: 263 ]. O: UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. Windows offsets are (semi-)wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/tf2.items.txt O: GiveNamedItemTF - GOOD. current [ w: 469, l: 476 ]. Windows offsets are (semi-)wild guesses! ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/voided.txt O: EquipWearable - GOOD. current [ w: 424, l: 425 ]. O: RemoveWearable - GOOD. current [ w: 425, l: 426 ]. O: UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. O: CTFFlameThrower::FireProjectile - GOOD. current [ w: 434, l: 441 ]. O: CTFFlameThrower::FireFlameRocket - GOOD. current [ w: 440, l: 447 ]. O: CTFPlayer::GetMaxHealth - GOOD. current [ w: 116, l: 117 ]. O: CBaseEntity::GetBaseEntity - GOOD. current [ w: 5, l: 6 ]. O: RocketTouch - GOOD. current [ w: 216, l: 217 ]. O: SRocketTouch - GOOD. current [ w: 216, l: 217 ]. Windows offsets are (semi-)wild guesses! S: BroadcastVoiceData (engine) - w: GOOD - l: UNKNOWN ! S: IsValidFileForTransfer (engine) - w: NOTFOUND - l: GOOD ! current: ! w: "\x55\x8B\xEC\x56\x8B\x75\x08\x85\xF6\x74\x2A\x80\x3E\x00" ! l: "@_ZN8CNetChan22IsValidFileForTransferEPKc" S: CTFPlayer::Taunt (server) - w: GOOD - l: GOOD S: CTFPlayerShared::Heal_Radius (server) - w: GOOD - l: GOOD ! S: PassServerEntityFilter (server) - w: GOOD - l: NOTFOUND ! current: ! l: "@_Z22PassServerEntityFilterPK13IHandleEntityS1" ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/voogru.txt O: CBaseEntity::GetModelIndex - GOOD. current [ w: 6, l: 7 ]. O: CBaseEntity::SetModelIndex - GOOD. current [ w: 8, l: 9 ]. O: CBaseEntity::GetServerClass - GOOD. current [ w: 9, l: 10 ]. O: CBaseEntity::GetDataDescMap - GOOD. current [ w: 11, l: 12 ]. O: CBaseEntity::ShouldCollide - GOOD. current [ w: 16, l: 17 ]. O: CBaseEntity::ShouldTransmit - GOOD. current [ w: 18, l: 19 ]. O: CBaseEntity::UpdateTransmitState - GOOD. current [ w: 19, l: 20 ]. O: CBaseEntity::SetTransmit - GOOD. current [ w: 20, l: 21 ]. O: CBaseEntity::Spawn - GOOD. current [ w: 22, l: 23 ]. O: CBaseEntity::SetModel - GOOD. current [ w: 24, l: 25 ]. O: CBaseEntity::KeyValue - GOOD. current [ w: 31, l: 30 ]. O: CBaseEntity::Activate - GOOD. current [ w: 33, l: 34 ]. O: CBaseEntity::SetParent - GOOD. current [ w: 34, l: 35 ]. O: CBaseEntity::AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: CBaseEntity::Think - GOOD. current [ w: 47, l: 48 ]. O: CBaseEntity::GetResponseSystem - GOOD. current [ w: 51, l: 52 ]. O: CBaseEntity::OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: CBaseEntity::Event_Killed - GOOD. current [ w: 66, l: 67 ]. O: CBaseEntity::ChangeTeam - GOOD. current [ w: 90, l: 91 ]. O: CBaseEntity::Use - GOOD. current [ w: 96, l: 97 ]. O: CBaseEntity::Touch - GOOD. current [ w: 98, l: 99 ]. O: CBaseEntity::Blocked - GOOD. current [ w: 101, l: 102 ]. O: CBaseEntity::UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. O: CBaseEntity::Teleport - GOOD. current [ w: 107, l: 108 ]. O: CBaseEntity::CreateVPhysics - GOOD. current [ w: 153, l: 154 ]. O: CBaseEntity::ForceVPhysicsCollide - GOOD. current [ w: 154, l: 155 ]. O: CBaseEntity::VPhysicsDestroyObject - GOOD. current [ w: 155, l: 156 ]. O: CBaseEntity::VPhysicsUpdate - GOOD. current [ w: 156, l: 157 ]. O: CBaseEntity::VPhysicsTakeDamage - GOOD. current [ w: 157, l: 158 ]. O: CBaseEntity::VPhysicsCollision - GOOD. current [ w: 160, l: 161 ]. O: CBaseEntity::VPhysicsFriction - GOOD. current [ w: 161, l: 162 ]. O: CBaseEntity::VPhysicsGetObjectList - GOOD. current [ w: 163, l: 164 ]. O: CBaseEntity::PhysicsSolidMaskForEntity - GOOD. current [ w: 166, l: 167 ]. O: CBaseAnimating::StudioFrameAdvance - GOOD. current [ w: 188, l: 189 ]. O: CBaseAnimating::GetBoneTransform - GOOD. current [ w: 197, l: 198 ]. O: CBaseAnimating::SetupBones - GOOD. current [ w: 198, l: 199 ]. O: CBaseAnimating::DispatchAnimEvents - GOOD. current [ w: 200, l: 201 ]. O: CBaseAnimating::HandleAnimEvent - GOOD. current [ w: 201, l: 202 ]. O: CBaseAnimating::GetAttachment - GOOD. current [ w: 203, l: 204 ]. O: CBasePlayer::PlayScene - GOOD. current [ w: 220, l: 221 ]. O: CBasePlayer::GiveAmmo - GOOD. current [ w: 250, l: 251 ]. O: CBasePlayer::Weapon_Equip - GOOD. current [ w: 259, l: 260 ]. O: CBasePlayer::Weapon_Switch - GOOD. current [ w: 262, l: 263 ]. O: CBasePlayer::RemovePlayerItem - GOOD. current [ w: 268, l: 269 ]. O: CBasePlayer::ForceRespawn - GOOD. current [ w: 323, l: 324 ]. O: CBasePlayer::PreThink - GOOD. current [ w: 330, l: 331 ]. O: CBasePlayer::PostThink - GOOD. current [ w: 331, l: 332 ]. O: CTFPlayer::EquipWearable - GOOD. current [ w: 424, l: 425 ]. O: CTFPlayer::RemoveWearable - GOOD. current [ w: 425, l: 426 ]. O: CBasePlayer::PlayerRunCommand - GOOD. current [ w: 416, l: 417 ]. O: CBasePlayer::CalculateTeamBalanceScore - GOOD. current [ w: 461, l: 462 ]. O: CTFBaseRocket::GetWeaponID - GOOD. current [ w: 214, l: 215 ]. O: CBaseCombatWeapon::ItemPostFrame - GOOD. current [ w: 260, l: 266 ]. O: CBaseCombatWeapon::Reload - GOOD. current [ w: 270, l: 276 ]. O: CBaseCombatWeapon::PrimaryAttack - GOOD. current [ w: 274, l: 280 ]. O: CBaseCombatWeapon::SecondaryAttack - GOOD. current [ w: 275, l: 281 ]. O: CBaseCombatWeapon::GetViewModel - GOOD. current [ w: 309, l: 315 ]. O: CBaseCombatWeapon::GetWorldModel - GOOD. current [ w: 310, l: 316 ]. O: CBaseCombatWeapon::GetMaxClip1 - GOOD. current [ w: 312, l: 318 ]. O: CBaseCombatWeapon::GetMaxClip2 - GOOD. current [ w: 312, l: 319 ]. O: CBaseCombatWeapon::GetDefaultClip1 - GOOD. current [ w: 314, l: 320 ]. O: CBaseCombatWeapon::GetDefaultClip2 - GOOD. current [ w: 315, l: 321 ]. O: CBaseCombatWeapon::GetEncryptionKey - GOOD. current [ w: 328, l: 334 ]. ! O: CGameRules::CanHaveAmmo - CHANGED. old [ w: 95, l: 97 ]. new [ w: 96, l: 98 ]. ! O: CGameRules::GetNextLevelName - CHANGED. old [ w: 143, l: 144 ]. new [ w: 144, l: 145 ]. ! O: CGameRules::ChangeLevel - CHANGED. old [ w: 145, l: 146 ]. new [ w: 146, l: 147 ]. ! O: CGameRules::GoToIntermission - CHANGED. old [ w: 146, l: 147 ]. new [ w: 147, l: 148 ]. ! O: CGameRules::PlayerMayCapturePoint - CHANGED. old [ w: 149, l: 150 ]. new [ w: 150, l: 151 ]. ! O: CTeamplayRoundBasedRules::SetWinningTeam - CHANGED. old [ w: 154, l: 155 ]. new [ w: 155, l: 156 ]. ! O: CTeamplayRoundBasedRules::SetStalemate - CHANGED. old [ w: 155, l: 156 ]. new [ w: 156, l: 157 ]. ! O: CTeamplayRoundBasedRules::SetScrambleTeams - CHANGED. old [ w: 159, l: 160 ]. new [ w: 160, l: 161 ]. ! O: CTeamplayRoundBasedRules::CleanUpMap - CHANGED. old [ w: 214, l: 215 ]. new [ w: 215, l: 216 ]. Windows offsets are (semi-)wild guesses! S: EntityFactoryDictionary (server) - w: GOOD - l: UNKNOWN S: UTIL_Remove (server) - w: GOOD - l: UNKNOWN S: UTIL_SetOrigin (server) - w: GOOD - l: UNKNOWN S: SetMoveType (server) - w: GOOD - l: UNKNOWN S: CTFPlayer_GiveNamedItem (server) - w: GOOD - l: UNKNOWN S: DispatchEffect (server) - w: GOOD - l: UNKNOWN ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/centity.games.txt O: GetServerClass - GOOD. current [ w: 9, l: 10 ]. O: GetDataDescMap - GOOD. current [ w: 11, l: 12 ]. O: Spawn - GOOD. current [ w: 22, l: 23 ]. O: AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: Think - GOOD. current [ w: 47, l: 48 ]. O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: StartTouch - GOOD. current [ w: 97, l: 98 ]. O: Touch - GOOD. current [ w: 98, l: 99 ]. O: EndTouch - GOOD. current [ w: 99, l: 100 ]. O: UpdateOnRemove - GOOD. current [ w: 104, l: 105 ]. O: Teleport - GOOD. current [ w: 107, l: 108 ]. O: GetClientEyeAngles - GOOD. current [ w: 130, l: 131 ]. O: FVisible - GOOD. current [ w: 141, l: 141 ]. O: GetSoundEmissionOrigin - GOOD. current [ w: 149, l: 150 ]. O: VPhysicsTakeDamage - GOOD. current [ w: 157, l: 158 ]. O: VPhysicsGetObjectList - GOOD. current [ w: 163, l: 164 ]. O: StudioFrameAdvance - GOOD. current [ w: 188, l: 189 ]. O: Weapon_Equip - GOOD. current [ w: 259, l: 260 ]. O: WeaponSwitch - GOOD. current [ w: 262, l: 263 ]. O: Weapon_GetSlot - GOOD. current [ w: 266, l: 267 ]. O: RemovePlayerItem - GOOD. current [ w: 268, l: 269 ]. O: OnTakeDamage_Alive - GOOD. current [ w: 270, l: 271 ]. O: Jump - GOOD. current [ w: 328, l: 329 ]. O: PreThink - GOOD. current [ w: 330, l: 331 ]. O: PostThink - GOOD. current [ w: 331, l: 332 ]. O: ProcessUserCmds - GOOD. current [ w: 415, l: 416 ]. O: PlayerRunCmd - GOOD. current [ w: 416, l: 417 ]. O: IsReadyToSpawn - GOOD. current [ w: 431, l: 432 ]. O: CanSpeakVoiceCommand - GOOD. current [ w: 456, l: 457 ]. O: ShouldGib - GOOD. current [ w: 467, l: 468 ]. O: GiveNamedItemTF - GOOD. current [ w: 469, l: 476 ]. O: GetRadius - GOOD. current [ w: 222, l: 223 ]. ! O: DeflectPlayer - CHANGED. old [ w: 395, l: 402 ]. new [ w: 396, l: 403 ]. Windows offsets are (semi-)wild guesses! S: EntityFactory (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD S: PhysIsInCallback (server) - w: GOOD - l: GOOD S: HandleCommand_JoinClass (server) - w: GOOD - l: GOOD S: Dissolve (server) - w: GOOD - l: GOOD S: InputCommand (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/tfdb.games.txt O: FVisible - GOOD. current [ w: 141, l: 141 ]. Windows offsets are (semi-)wild guesses! S: GetStaticData (server) - w: GOOD - l: GOOD S: GetLoadoutSlot (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/smrcon.txt O: RemoteListeners - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: WriteDataRequest (engine) - w: GOOD - l: GOOD S: CheckPassword (engine) - w: GOOD - l: GOOD S: Filter_ShouldDiscard (engine) - w: GOOD - l: GOOD S: LogCommand (engine) - w: GOOD - l: GOOD S: OnSocketClosed (engine) - w: GOOD - l: GOOD S: IsPassword (engine) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/connect.games.txt O: ISteamGameServer__BeginAuthSession - no Linux symbol, skipping O: ISteamGameServer__EndAuthSession - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! S: CBaseServer__ConnectClient (engine) - w: GOOD - l: GOOD S: CBaseServer__CheckChallengeType (engine) - w: GOOD - l: GOOD S: CBaseServer__RejectConnection (engine) - w: GOOD - l: GOOD S: CBaseClient__SetSteamID (engine) - w: GOOD - l: GOOD S: CBaseServer__CheckMasterServerRequestRestart (engine) - w: GOOD - l: UNKNOWN S: Steam3Server (engine) - w: UNKNOWN - l: GOOD ------------------------------------------------------