Checking game tf... Expecting version 1884404 Building Steam2 server cache... Done! Updating CDR... Done! Using filelist: 'server.txt'. Connecting to Steam3... Done! Logging anonymously into Steam3... Done! Using Steam3 suggested CellID: 10 Got AppInfo for 232250 Got depot key for 232250 result: OK Got depot key for 232255 result: OK Got depot key for 232256 result: OK Got depot key for 232257 result: AccessDenied No valid depot key for 232257, unable to download. Found depots: - 232250 TF2 Dedicated server assets - 232255 TF2 Windows server - 232256 TF2 Linux server Downloading depot 232250 - TF2 Dedicated server assets - Manifest: 7408765108412078355 Finding content servers... Done! Downloading depot manifest... Done! 100.00% source/tf2/tf/steam.inf Depot 232250 - Downloaded 192 bytes (95 bytes uncompressed) Downloading depot 232255 - TF2 Windows server - Manifest: 787112025271762218 Finding content servers... Done! Downloading depot manifest... Done! 32.52% source/tf2/bin/engine.dll 100.00% source/tf2/tf/bin/server.dll Depot 232255 - Downloaded 5388720 bytes (13495632 bytes uncompressed) Downloading depot 232256 - TF2 Linux server - Manifest: 2793408447871239373 Finding content servers... Done! Downloading depot manifest... Done! 00.90% source/tf2/bin/datacache_srv.so 06.19% source/tf2/bin/dedicated_srv.so 11.34% source/tf2/bin/engine_srv.so 14.87% source/tf2/bin/filesystem_stdio.so 20.64% source/tf2/bin/libstdc++.so.6 27.12% source/tf2/bin/libsteam.so 27.24% source/tf2/bin/libsteam_api.so 27.51% source/tf2/bin/libtier0.so 27.80% source/tf2/bin/libtier0_s.so 28.10% source/tf2/bin/libtier0_srv.so 28.45% source/tf2/bin/libvstdlib.so 29.22% source/tf2/bin/libvstdlib_s.so 29.64% source/tf2/bin/libvstdlib_srv.so 32.31% source/tf2/bin/materialsystem_srv.so 33.94% source/tf2/bin/replay_srv.so 34.09% source/tf2/bin/scenefilecache_srv.so 34.33% source/tf2/bin/shaderapiempty_srv.so 34.73% source/tf2/bin/soundemittersystem_srv.so 60.26% source/tf2/bin/steamclient.so 61.85% source/tf2/bin/studiorender_srv.so 65.16% source/tf2/bin/vphysics_srv.so 65.17% source/tf2/srcds_linux 100.00% source/tf2/tf/bin/server_srv.so Depot 232256 - Downloaded 13076752 bytes (39527978 bytes uncompressed) Total downloaded: 18465664 bytes (53023705 bytes uncompressed) from 3 depots Dumping symbols from source/tf2/bin/datacache_srv.so... Done. Dumping symbols from source/tf2/bin/dedicated_srv.so... Done. Dumping symbols from source/tf2/bin/engine_srv.so... Done. Dumping symbols from source/tf2/bin/filesystem_stdio.so... Done. Dumping symbols from source/tf2/bin/libtier0.so... Done. Dumping symbols from source/tf2/bin/libtier0_srv.so... Done. Dumping symbols from source/tf2/bin/libvstdlib.so... Done. Dumping symbols from source/tf2/bin/libvstdlib_srv.so... Done. Dumping symbols from source/tf2/bin/materialsystem_srv.so... Done. Dumping symbols from source/tf2/bin/replay_srv.so... Done. Dumping symbols from source/tf2/bin/scenefilecache_srv.so... Done. Dumping symbols from source/tf2/bin/shaderapiempty_srv.so... Done. Dumping symbols from source/tf2/bin/soundemittersystem_srv.so... Done. Dumping symbols from source/tf2/bin/studiorender_srv.so... Done. Dumping symbols from source/tf2/bin/vphysics_srv.so... Done. Dumping symbols from source/tf2/tf/bin/server_srv.so... Done. Dumping symbols from source/tf2/srcds_linux... Done. checking to see if ./gdc_tf2_repos.sh exists Updating TF2Items repo popping tf2items-gdc-hack patch queue now empty pulling from http://hg.limetech.org/projects/tf2items/tf2items_source/ searching for changes no changes found applying tf2items-gdc-hack patching file tf2.items.txt Hunk #1 succeeded at 6 with fuzz 2 (offset 0 lines). now at: tf2items-gdc-hack Updating VoiDeD's gamedata repo pulling from ssh://hg@bitbucket.org/VoiDeD/gamedata searching for changes no changes found Updating TF Dodgeball repo popping tfdodgeball-gdc-hack patch queue now empty pulling from http://hg.limetech.org/projects/tf_dodgeball/tf_dodgeball_source searching for changes no changes found applying tfdodgeball-gdc-hack patching file centity.games.txt Hunk #1 succeeded at 156 with fuzz 2 (offset 85 lines). now at: tfdodgeball-gdc-hack Updating Connect repo pulling from http://hg.limetech.org/projects/connect/ searching for changes no changes found Updating SMRCon repo pulling from https://bitbucket.org/psychonic/smrcon searching for changes no changes found Updating SourceMod repo pulling from http://hg.alliedmods.net/sourcemod-central searching for changes adding changesets adding manifests adding file changes added 4 changesets with 5 changes to 5 files 5 files updated, 0 files merged, 0 files removed, 0 files unresolved Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sdktools.games/game.tf.txt O: GiveNamedItem - GOOD. current [ w: 396, l: 400 ]. O: RemovePlayerItem - GOOD. current [ w: 269, l: 270 ]. O: Weapon_GetSlot - GOOD. current [ w: 267, l: 268 ]. O: Ignite - GOOD. current [ w: 208, l: 209 ]. O: Extinguish - GOOD. current [ w: 212, l: 213 ]. O: Teleport - GOOD. current [ w: 108, l: 109 ]. O: CommitSuicide - GOOD. current [ w: 440, l: 440 ]. O: GetVelocity - GOOD. current [ w: 140, l: 141 ]. O: EyeAngles - GOOD. current [ w: 131, l: 132 ]. O: SetEntityModel - GOOD. current [ w: 24, l: 25 ]. O: AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: WeaponEquip - GOOD. current [ w: 260, l: 261 ]. O: Activate - GOOD. current [ w: 33, l: 34 ]. O: PlayerRunCmd - GOOD. current [ w: 417, l: 418 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: g_pGameRules - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: SetUserCvar - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! ! S: CBaseTempEntity (server) - w: MULTIPLE - l: UNKNOWN ! current: ! w: "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48" ! l: "" S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN S: g_pGameRules (server) - w: UNKNOWN - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD S: EntityFactory (server) - w: GOOD - l: GOOD ! S: FireOutput (server) - w: MULTIPLE - l: GOOD ! current: ! w: "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x89" ! l: "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sm-tf2.games.txt O: ForceRespawn - GOOD. current [ w: 324, l: 325 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: Burn (server) - w: GOOD - l: GOOD S: RemoveDisguise (server) - w: GOOD - l: GOOD S: Disguise (server) - w: GOOD - l: GOOD S: CalcCritical (server) - w: GOOD - l: GOOD S: CalcCriticalMelee (server) - w: GOOD - l: GOOD S: CalcCriticalBow (server) - w: GOOD - l: GOOD ! S: CalcCriticalKnife (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\x8B\x81\x54\x07\x00\x00\x83\xF8\xFF\x74\x2A\x8B\x15\x2A\x2A\x2A\x2A\x8B\xC8\x81\xE1\xFF\x0F\x00\x00\x03\xC9\x8D\x4C\xCA\x04\xC1\xE8\x0C\x39\x41\x04\x75\x2A\x8B\x01" ! l: "@_ZN8CTFKnife26CalcIsAttackCriticalHelperEv" S: CalcCriticalNoCrits (server) - w: GOOD - l: GOOD ! S: CalcCriticalNoCritsMelee (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\x56\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x85\xF6\x74\x2A\x8B\x06\x8B\x90\x40\x01\x00\x00\x8B\xCE\xFF\xD2\x84\xC0\x75\x2A\x5F\x32\xC0\x5E\xC3\x83\xBE\x80\x1D\x00\x00\x02" ! l: "@_ZN18CTFWeaponBaseMelee33CalcIsAttackCriticalHelperNoCritsEv" S: Regenerate (server) - w: GOOD - l: GOOD ! S: AddCondition (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\x55\x8B\xEC\x83\xEC\x08\x53\x56\x8B\x75\x08\x57\x8B\xD9" ! l: "@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity" S: RemoveCondition (server) - w: GOOD - l: GOOD S: SetPowerplayEnabled (server) - w: GOOD - l: GOOD S: SetInWaitingForPlayers (server) - w: GOOD - l: GOOD S: StunPlayer (server) - w: GOOD - l: GOOD S: IsHolidayActive (server) - w: GOOD - l: GOOD S: MakeBleed (server) - w: GOOD - l: GOOD S: IsPlayerInDuel (server) - w: GOOD - l: GOOD S: CanPlayerTeleport (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt O: EndTouch - GOOD. current [ w: 100, l: 101 ]. O: FireBullets - GOOD. current [ w: 112, l: 113 ]. O: GetMaxHealth - GOOD. current [ w: 117, l: 118 ]. O: GroundEntChanged - GOOD. current [ w: 178, l: 179 ]. O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: PreThink - GOOD. current [ w: 331, l: 332 ]. O: PostThink - GOOD. current [ w: 332, l: 333 ]. O: Reload - GOOD. current [ w: 271, l: 277 ]. O: SetTransmit - GOOD. current [ w: 20, l: 21 ]. O: ShouldCollide - GOOD. current [ w: 16, l: 17 ]. O: Spawn - GOOD. current [ w: 22, l: 23 ]. O: StartTouch - GOOD. current [ w: 98, l: 99 ]. O: Think - GOOD. current [ w: 47, l: 48 ]. O: Touch - GOOD. current [ w: 99, l: 100 ]. O: TraceAttack - GOOD. current [ w: 60, l: 61 ]. O: Use - GOOD. current [ w: 97, l: 98 ]. O: VPhysicsUpdate - GOOD. current [ w: 157, l: 158 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 265, l: 266 ]. O: Weapon_CanUse - GOOD. current [ w: 259, l: 260 ]. O: Weapon_Drop - GOOD. current [ w: 262, l: 263 ]. O: Weapon_Equip - GOOD. current [ w: 260, l: 261 ]. O: Weapon_Switch - GOOD. current [ w: 263, l: 264 ]. O: UpdateOnRemove - GOOD. current [ w: 105, l: 106 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/tf2.items.txt O: GiveNamedItemTF - GOOD. current [ w: 470, l: 477 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/voided.txt O: EquipWearable - GOOD. current [ w: 425, l: 426 ]. O: RemoveWearable - GOOD. current [ w: 426, l: 427 ]. O: UpdateOnRemove - GOOD. current [ w: 105, l: 106 ]. O: CTFFlameThrower::FireProjectile - GOOD. current [ w: 437, l: 444 ]. O: CTFFlameThrower::FireFlameRocket - GOOD. current [ w: 443, l: 450 ]. O: CTFPlayer::GetMaxHealth - GOOD. current [ w: 117, l: 118 ]. O: CBaseEntity::GetBaseEntity - GOOD. current [ w: 5, l: 6 ]. O: RocketTouch - GOOD. current [ w: 217, l: 218 ]. O: SRocketTouch - GOOD. current [ w: 217, l: 218 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: BroadcastVoiceData (engine) - w: GOOD - l: UNKNOWN S: CTFPlayer::Taunt (server) - w: GOOD - l: GOOD S: CTFPlayerShared::Heal_Radius (server) - w: GOOD - l: GOOD S: PassServerEntityFilter (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/voogru.txt O: CBaseEntity::GetModelIndex - GOOD. current [ w: 6, l: 7 ]. O: CBaseEntity::SetModelIndex - GOOD. current [ w: 8, l: 9 ]. O: CBaseEntity::GetServerClass - GOOD. current [ w: 9, l: 10 ]. O: CBaseEntity::GetDataDescMap - GOOD. current [ w: 11, l: 12 ]. O: CBaseEntity::ShouldCollide - GOOD. current [ w: 16, l: 17 ]. O: CBaseEntity::ShouldTransmit - GOOD. current [ w: 18, l: 19 ]. O: CBaseEntity::UpdateTransmitState - GOOD. current [ w: 19, l: 20 ]. O: CBaseEntity::SetTransmit - GOOD. current [ w: 20, l: 21 ]. O: CBaseEntity::Spawn - GOOD. current [ w: 22, l: 23 ]. O: CBaseEntity::SetModel - GOOD. current [ w: 24, l: 25 ]. O: CBaseEntity::KeyValue - GOOD. current [ w: 31, l: 30 ]. O: CBaseEntity::Activate - GOOD. current [ w: 33, l: 34 ]. O: CBaseEntity::SetParent - GOOD. current [ w: 34, l: 35 ]. O: CBaseEntity::AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: CBaseEntity::Think - GOOD. current [ w: 47, l: 48 ]. O: CBaseEntity::GetResponseSystem - GOOD. current [ w: 51, l: 52 ]. O: CBaseEntity::OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: CBaseEntity::Event_Killed - GOOD. current [ w: 66, l: 67 ]. ! O: CBaseEntity::ChangeTeam - CHANGED. old [ w: 90, l: 91 ]. new [ w: 91, l: 92 ]. ! O: CBaseEntity::Use - CHANGED. old [ w: 96, l: 97 ]. new [ w: 97, l: 98 ]. ! O: CBaseEntity::Touch - CHANGED. old [ w: 98, l: 99 ]. new [ w: 99, l: 100 ]. ! O: CBaseEntity::Blocked - CHANGED. old [ w: 101, l: 102 ]. new [ w: 102, l: 103 ]. ! O: CBaseEntity::UpdateOnRemove - CHANGED. old [ w: 104, l: 105 ]. new [ w: 105, l: 106 ]. ! O: CBaseEntity::Teleport - CHANGED. old [ w: 107, l: 108 ]. new [ w: 108, l: 109 ]. ! O: CBaseEntity::CreateVPhysics - CHANGED. old [ w: 153, l: 154 ]. new [ w: 154, l: 155 ]. ! O: CBaseEntity::ForceVPhysicsCollide - CHANGED. old [ w: 154, l: 155 ]. new [ w: 155, l: 156 ]. ! O: CBaseEntity::VPhysicsDestroyObject - CHANGED. old [ w: 155, l: 156 ]. new [ w: 156, l: 157 ]. ! O: CBaseEntity::VPhysicsUpdate - CHANGED. old [ w: 156, l: 157 ]. new [ w: 157, l: 158 ]. ! O: CBaseEntity::VPhysicsTakeDamage - CHANGED. old [ w: 157, l: 158 ]. new [ w: 158, l: 159 ]. ! O: CBaseEntity::VPhysicsCollision - CHANGED. old [ w: 160, l: 161 ]. new [ w: 161, l: 162 ]. ! O: CBaseEntity::VPhysicsFriction - CHANGED. old [ w: 161, l: 162 ]. new [ w: 162, l: 163 ]. ! O: CBaseEntity::VPhysicsGetObjectList - CHANGED. old [ w: 163, l: 164 ]. new [ w: 164, l: 165 ]. ! O: CBaseEntity::PhysicsSolidMaskForEntity - CHANGED. old [ w: 166, l: 167 ]. new [ w: 167, l: 168 ]. ! O: CBaseAnimating::StudioFrameAdvance - CHANGED. old [ w: 188, l: 189 ]. new [ w: 189, l: 190 ]. ! O: CBaseAnimating::GetBoneTransform - CHANGED. old [ w: 197, l: 198 ]. new [ w: 198, l: 199 ]. ! O: CBaseAnimating::SetupBones - CHANGED. old [ w: 198, l: 199 ]. new [ w: 199, l: 200 ]. ! O: CBaseAnimating::DispatchAnimEvents - CHANGED. old [ w: 200, l: 201 ]. new [ w: 201, l: 202 ]. ! O: CBaseAnimating::HandleAnimEvent - CHANGED. old [ w: 201, l: 202 ]. new [ w: 202, l: 203 ]. ! O: CBaseAnimating::GetAttachment - CHANGED. old [ w: 203, l: 204 ]. new [ w: 204, l: 205 ]. ! O: CBasePlayer::PlayScene - CHANGED. old [ w: 220, l: 221 ]. new [ w: 221, l: 222 ]. ! O: CBasePlayer::GiveAmmo - CHANGED. old [ w: 250, l: 251 ]. new [ w: 251, l: 252 ]. ! O: CBasePlayer::Weapon_Equip - CHANGED. old [ w: 259, l: 260 ]. new [ w: 260, l: 261 ]. ! O: CBasePlayer::Weapon_Switch - CHANGED. old [ w: 262, l: 263 ]. new [ w: 263, l: 264 ]. ! O: CBasePlayer::RemovePlayerItem - CHANGED. old [ w: 268, l: 269 ]. new [ w: 269, l: 270 ]. ! O: CBasePlayer::ForceRespawn - CHANGED. old [ w: 323, l: 324 ]. new [ w: 324, l: 325 ]. ! O: CBasePlayer::PreThink - CHANGED. old [ w: 330, l: 331 ]. new [ w: 331, l: 332 ]. ! O: CBasePlayer::PostThink - CHANGED. old [ w: 331, l: 332 ]. new [ w: 332, l: 333 ]. ! O: CTFPlayer::EquipWearable - CHANGED. old [ w: 424, l: 425 ]. new [ w: 425, l: 426 ]. ! O: CTFPlayer::RemoveWearable - CHANGED. old [ w: 425, l: 426 ]. new [ w: 426, l: 427 ]. ! O: CBasePlayer::PlayerRunCommand - CHANGED. old [ w: 416, l: 417 ]. new [ w: 417, l: 418 ]. ! O: CBasePlayer::CalculateTeamBalanceScore - CHANGED. old [ w: 461, l: 462 ]. new [ w: 462, l: 463 ]. ! O: CTFBaseRocket::GetWeaponID - CHANGED. old [ w: -1, l: -1 ]. new [ w: 216, l: 216 ]. O: CGameRules::CanHaveAmmo - GOOD. current [ w: 96, l: 98 ]. O: CGameRules::GetNextLevelName - GOOD. current [ w: 144, l: 145 ]. O: CGameRules::ChangeLevel - GOOD. current [ w: 146, l: 147 ]. O: CGameRules::GoToIntermission - GOOD. current [ w: 147, l: 148 ]. O: CGameRules::PlayerMayCapturePoint - GOOD. current [ w: 150, l: 151 ]. O: CTeamplayRoundBasedRules::SetWinningTeam - GOOD. current [ w: 155, l: 156 ]. O: CTeamplayRoundBasedRules::SetStalemate - GOOD. current [ w: 156, l: 157 ]. O: CTeamplayRoundBasedRules::SetScrambleTeams - GOOD. current [ w: 160, l: 161 ]. O: CTeamplayRoundBasedRules::CleanUpMap - GOOD. current [ w: 215, l: 216 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: EntityFactoryDictionary (server) - w: GOOD - l: UNKNOWN S: UTIL_Remove (server) - w: GOOD - l: UNKNOWN S: UTIL_SetOrigin (server) - w: GOOD - l: UNKNOWN S: SetMoveType (server) - w: GOOD - l: UNKNOWN ! S: CTFPlayer_GiveNamedItem (server) - w: NOTFOUND - l: UNKNOWN ! current: ! w: "\x55\x8B\xEC\x83\xEC\x34\x80\x7D\x14\x00" ! l: "" S: DispatchEffect (server) - w: GOOD - l: UNKNOWN ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/centity.games.txt O: GetServerClass - GOOD. current [ w: 9, l: 10 ]. O: GetDataDescMap - GOOD. current [ w: 11, l: 12 ]. O: Spawn - GOOD. current [ w: 22, l: 23 ]. O: AcceptInput - GOOD. current [ w: 36, l: 37 ]. O: Think - GOOD. current [ w: 47, l: 48 ]. O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ]. O: StartTouch - GOOD. current [ w: 98, l: 99 ]. O: Touch - GOOD. current [ w: 99, l: 100 ]. O: EndTouch - GOOD. current [ w: 100, l: 101 ]. O: UpdateOnRemove - GOOD. current [ w: 105, l: 106 ]. O: Teleport - GOOD. current [ w: 108, l: 109 ]. O: GetClientEyeAngles - GOOD. current [ w: 131, l: 132 ]. O: FVisible - GOOD. current [ w: 142, l: 142 ]. O: GetSoundEmissionOrigin - GOOD. current [ w: 150, l: 151 ]. O: VPhysicsTakeDamage - GOOD. current [ w: 158, l: 159 ]. O: VPhysicsGetObjectList - GOOD. current [ w: 164, l: 165 ]. O: StudioFrameAdvance - GOOD. current [ w: 189, l: 190 ]. O: Weapon_Equip - GOOD. current [ w: 260, l: 261 ]. O: WeaponSwitch - GOOD. current [ w: 263, l: 264 ]. O: Weapon_GetSlot - GOOD. current [ w: 267, l: 268 ]. O: RemovePlayerItem - GOOD. current [ w: 269, l: 270 ]. O: OnTakeDamage_Alive - GOOD. current [ w: 271, l: 272 ]. O: Jump - GOOD. current [ w: 329, l: 330 ]. O: PreThink - GOOD. current [ w: 331, l: 332 ]. O: PostThink - GOOD. current [ w: 332, l: 333 ]. O: ProcessUserCmds - GOOD. current [ w: 416, l: 417 ]. O: PlayerRunCmd - GOOD. current [ w: 417, l: 418 ]. O: IsReadyToSpawn - GOOD. current [ w: 432, l: 433 ]. O: CanSpeakVoiceCommand - GOOD. current [ w: 457, l: 458 ]. O: ShouldGib - GOOD. current [ w: 468, l: 469 ]. O: GiveNamedItemTF - GOOD. current [ w: 470, l: 477 ]. O: GetRadius - GOOD. current [ w: 223, l: 224 ]. ! O: DeflectPlayer - CHANGED. old [ w: 396, l: 403 ]. new [ w: 398, l: 405 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: EntityFactory (server) - w: GOOD - l: GOOD ! S: FireOutput (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\x55\x8B\xEC\x81\xEC\x20\x01\x00\x00\x53\x56\x8B\x71\x14" ! l: "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" S: PhysIsInCallback (server) - w: GOOD - l: GOOD ! S: HandleCommand_JoinClass (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\x55\x8B\xEC\x83\xEC\x24\xA1\x2A\x2A\x2A\x2A\x53\x56\x8B\xF1\x33\xC9\x89\x4D\xEC\x89\x4D\xF0\x57\x39\x48\x08" ! l: "@_ZN9CTFPlayer23HandleCommand_JoinClassEPKcb" S: Dissolve (server) - w: GOOD - l: GOOD S: InputCommand (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/tfdb.games.txt O: FVisible - GOOD. current [ w: 142, l: 142 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: GetStaticData (server) - w: GOOD - l: GOOD S: GetLoadoutSlot (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/smrcon.txt O: RemoteListeners - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: WriteDataRequest (engine) - w: GOOD - l: GOOD S: CheckPassword (engine) - w: GOOD - l: GOOD S: Filter_ShouldDiscard (engine) - w: GOOD - l: GOOD S: LogCommand (engine) - w: GOOD - l: GOOD S: OnSocketClosed (engine) - w: GOOD - l: GOOD S: IsPassword (engine) - w: GOOD - l: GOOD ------------------------------------------------------ Game: tf Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/connect.games.txt O: ISteamGameServer__BeginAuthSession - no Linux symbol, skipping O: ISteamGameServer__EndAuthSession - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: CBaseServer__ConnectClient (engine) - w: GOOD - l: GOOD S: CBaseServer__CheckChallengeType (engine) - w: GOOD - l: GOOD S: CBaseServer__RejectConnection (engine) - w: GOOD - l: GOOD S: CBaseClient__SetSteamID (engine) - w: GOOD - l: GOOD S: CBaseServer__CheckMasterServerRequestRestart (engine) - w: GOOD - l: UNKNOWN S: Steam3Server (engine) - w: UNKNOWN - l: GOOD ------------------------------------------------------