Checking game left4dead2... Expecting version 2147 Using filelist: 'server.txt'. No username given. Using anonymous account with dedicated server subscription. Connecting to Steam3...Reconnecting Done! Logging anonymously into Steam3... Done! Using Steam3 suggested CellID: 10 Got AppInfo for 222860 Got depot key for 222861 result: OK Got depot key for 222862 result: OK Got depot key for 222863 result: OK Downloading depot 222861 - Left 4 Dead 2 Dedicated Server Content Downloading depot manifest...Initialized connection to content server valve717.steampipe.steamcontent.com:80 (CS) with depot id 222861 Done! 100.00% source/left4dead2/left4dead2/steam.inf Depot 222861 - Downloaded 336 bytes (424 bytes uncompressed) Downloading depot 222862 - Left 4 Dead 2 Win DS Content Downloading depot manifest...Re-authed anonymous connection to content server valve717.steampipe.steamcontent.com:80 (CS) from 222861 to 222862 Done! 21.53% source/left4dead2/bin/dedicated/libstdc++.so.6 Initialized connection to content server valve714.steampipe.steamcontent.com:80 (CS) with depot id 222862 78.83% source/left4dead2/bin/engine.dll 100.00% source/left4dead2/left4dead2/bin/server.dll Depot 222862 - Downloaded 4141824 bytes (13738304 bytes uncompressed) Downloading depot 222863 - Left 4 Dead 2 Linux DS Content Downloading depot manifest...Re-authed anonymous connection to content server valve717.steampipe.steamcontent.com:80 (CS) from 222862 to 222863 Done! Re-authed anonymous connection to content server valve714.steampipe.steamcontent.com:80 (CS) from 222862 to 222863 Initialized connection to content server valve715.steampipe.steamcontent.com:80 (CS) with depot id 222863 00.10% source/left4dead2/bin/bugreporter_public.so Initialized connection to content server valve716.steampipe.steamcontent.com:80 (CS) with depot id 222863 00.46% source/left4dead2/bin/crashhandler.so 00.59% source/left4dead2/bin/bugreporter_filequeue.so 00.92% source/left4dead2/bin/datacache.so 01.29% source/left4dead2/bin/bsppack.so 01.69% source/left4dead2/bin/datacache_srv.so 03.76% source/left4dead2/bin/dedicated/libstdc++.so.6 04.74% source/left4dead2/bin/dedicated.so 05.23% source/left4dead2/bin/dedicated_srv.so 05.91% source/left4dead2/bin/chromehtml.so 06.28% source/left4dead2/bin/filesystem_stdio.so 06.94% source/left4dead2/bin/inputsystem.so 07.67% source/left4dead2/bin/launcher.so 11.94% source/left4dead2/bin/gameui.so 12.84% source/left4dead2/bin/libfreetype2.so 13.09% source/left4dead2/bin/libmiles.so 15.73% source/left4dead2/bin/libstdc++.so.6 16.20% source/left4dead2/bin/engine_srv.so 16.34% source/left4dead2/bin/libsteam_api.so 40.64% source/left4dead2/bin/libcef.so 42.97% source/left4dead2/bin/libsteam.so 43.08% source/left4dead2/bin/libtier0_s.so 43.18% source/left4dead2/bin/libtier0.so 46.02% source/left4dead2/bin/libsteamvalidateuseridtickets.so 46.19% source/left4dead2/bin/libvstdlib_s.so 46.56% source/left4dead2/bin/libtogl.so 47.28% source/left4dead2/bin/libvstdlib.so 47.44% source/left4dead2/bin/libvstdlib_srv.so 49.86% source/left4dead2/bin/libtier0_srv.so 49.99% source/left4dead2/bin/materialsystem.so 50.40% source/left4dead2/bin/materialsystem_srv.so 50.47% source/left4dead2/bin/scenefilecache_srv.so 51.11% source/left4dead2/bin/scenefilecache.so 51.58% source/left4dead2/bin/engine.so 52.09% source/left4dead2/bin/shaderapidx9.so 52.17% source/left4dead2/bin/shaderapiempty.so 52.36% source/left4dead2/bin/soundemittersystem_srv.so 52.48% source/left4dead2/bin/shaderapiempty_srv.so 53.57% source/left4dead2/bin/stdshader_dx9.so 53.97% source/left4dead2/bin/serverbrowser.so 54.45% source/left4dead2/bin/studiorender.so 54.45% source/left4dead2/bin/unitlib_srv.so 54.61% source/left4dead2/bin/soundemittersystem.so 54.67% source/left4dead2/bin/vaudio_miles.so 54.87% source/left4dead2/bin/valve_avi.so 54.95% source/left4dead2/bin/vaudio_speex.so 55.54% source/left4dead2/bin/studiorender_srv.so 55.54% source/left4dead2/bin/unitlib.so 56.35% source/left4dead2/bin/vgui2.so 57.92% source/left4dead2/bin/vscript_srv.so 58.90% source/left4dead2/bin/vguimatsurface.so 65.22% source/left4dead2/bin/vphysics_srv.so 65.45% source/left4dead2/bin/vphysics.so 66.96% source/left4dead2/bin/vscript.so 68.62% source/left4dead2/left4dead2/bin/matchmaking_ds_srv.so 69.17% source/left4dead2/left4dead2/bin/matchmaking.so 70.75% source/left4dead2/left4dead2/bin/matchmaking_ds.so 71.99% source/left4dead2/left4dead2/bin/matchmaking_srv.so 71.99% source/left4dead2/srcds_linux 79.67% source/left4dead2/bin/steamclient.so 87.83% source/left4dead2/left4dead2/bin/client.so 89.61% source/left4dead2/left4dead2/bin/server.so 100.00% source/left4dead2/left4dead2/bin/server_srv.so Depot 222863 - Downloaded 30150368 bytes (119166526 bytes uncompressed) Total downloaded: 34292528 bytes (132905254 bytes uncompressed) from 3 depots Dumping symbols from source/left4dead2/left4dead2/left4dead2/bin/server.so... 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Updating SourceMod repo Updating c7f413f..ea8fdd8 Fast-forward core/logic/smn_database.cpp | 2 +- sourcepawn | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) Game: left4dead2 Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sdktools.games/game.left4dead2.txt O: s_pTempEntities - no Linux symbol, skipping O: GetTEName - no Linux symbol, skipping O: GetTENext - no Linux symbol, skipping O: TE_GetServerClass - no Linux symbol, skipping O: sv - no Linux symbol, skipping O: GiveNamedItem - GOOD. current [ w: 507, l: 508 ]. O: RemovePlayerItem - GOOD. current [ w: 289, l: 290 ]. O: Weapon_GetSlot - GOOD. current [ w: 287, l: 288 ]. O: Ignite - GOOD. current [ w: 222, l: 223 ]. O: Extinguish - GOOD. current [ w: 225, l: 226 ]. O: Teleport - GOOD. current [ w: 117, l: 118 ]. O: CommitSuicide - GOOD. current [ w: 475, l: 475 ]. O: GetVelocity - GOOD. current [ w: 149, l: 150 ]. O: EyeAngles - GOOD. current [ w: 140, l: 141 ]. O: AcceptInput - GOOD. current [ w: 43, l: 44 ]. O: SetEntityModel - GOOD. current [ w: 26, l: 27 ]. O: WeaponEquip - GOOD. current [ w: 280, l: 281 ]. O: Activate - GOOD. current [ w: 35, l: 36 ]. O: PlayerRunCmd - GOOD. current [ w: 453, l: 454 ]. O: GiveAmmo - GOOD. current [ w: 273, l: 274 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: CBaseTempEntity (server) - w: GOOD - l: UNKNOWN S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD S: FindEntityByClassname (server) - w: GOOD - l: GOOD S: FireOutput (server) - w: GOOD - l: GOOD S: sv (engine) - w: UNKNOWN - l: GOOD ------------------------------------------------------ Game: left4dead2 Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sdktools.games/engine.l4d2.txt O: SetUserCvar - no Linux symbol, skipping O: SetClientName - no Linux symbol, skipping O: InfoChanged - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: EntityFactory (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: left4dead2 Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/sdkhooks.games/game.l4d2.txt O: Blocked - GOOD. current [ w: 110, l: 111 ]. O: EndTouch - GOOD. current [ w: 108, l: 109 ]. O: FireBullets - GOOD. current [ w: 121, l: 122 ]. O: GetMaxHealth - GOOD. current [ w: 125, l: 126 ]. O: OnTakeDamage - GOOD. current [ w: 71, l: 72 ]. O: OnTakeDamage_Alive - GOOD. current [ w: 291, l: 292 ]. O: PreThink - GOOD. current [ w: 355, l: 356 ]. O: PostThink - GOOD. current [ w: 356, l: 357 ]. O: Reload - GOOD. current [ w: 280, l: 281 ]. O: SetTransmit - GOOD. current [ w: 21, l: 22 ]. O: ShouldCollide - GOOD. current [ w: 17, l: 18 ]. O: Spawn - GOOD. current [ w: 23, l: 24 ]. O: StartTouch - GOOD. current [ w: 106, l: 107 ]. O: Think - GOOD. current [ w: 55, l: 56 ]. O: Touch - GOOD. current [ w: 107, l: 108 ]. O: TraceAttack - GOOD. current [ w: 69, l: 70 ]. O: Use - GOOD. current [ w: 105, l: 106 ]. O: VPhysicsUpdate - GOOD. current [ w: 165, l: 166 ]. O: Weapon_CanSwitchTo - GOOD. current [ w: 285, l: 286 ]. O: Weapon_CanUse - GOOD. current [ w: 279, l: 280 ]. O: Weapon_Drop - GOOD. current [ w: 282, l: 283 ]. O: Weapon_Equip - GOOD. current [ w: 280, l: 281 ]. O: Weapon_Switch - GOOD. current [ w: 283, l: 284 ]. Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! ------------------------------------------------------ Game: left4dead2 Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/left4downtown.l4d2.txt O: CDirectorScavengeMode - no Linux symbol, skipping O: ValveRejectServerFullFirst - no Linux symbol, skipping O: VersusMaxCompletionScore - no Linux symbol, skipping O: SpawnTimer - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: GetTeamScore (server) - w: GOOD - l: GOOD S: SetCampaignScores (server) - w: GOOD - l: GOOD S: ClearTeamScores (server) - w: GOOD - l: GOOD S: SetReservationCookie (engine) - w: GOOD - l: GOOD S: TakeOverBot (server) - w: GOOD - l: GOOD S: SetHumanSpec (server) - w: GOOD - l: GOOD S: CDirectorScavengeMode_OnBeginRoundSetupTime (server) - w: GOOD - l: GOOD S: CTerrorGameRules_ResetRoundNumber (server) - w: GOOD - l: GOOD S: CTerrorGameRules_SetRoundEndTime (server) - w: GOOD - l: GOOD S: CDirector_AreWanderersAllowed (server) - w: GOOD - l: GOOD S: DirectorMusicBanks_OnRoundStart (server) - w: GOOD - l: UNKNOWN S: TheDirector (server) - w: UNKNOWN - l: GOOD S: TheZombieManager (server) - w: UNKNOWN - l: GOOD S: WeaponInfoDatabase (server) - w: UNKNOWN - l: GOOD S: ReadWeaponDataFromFileForSlot (server) - w: GOOD - l: UNKNOWN S: CMeleeWeaponInfoStore (server) - w: UNKNOWN - l: GOOD S: CTerrorPlayer_GiveNamedItem (server) - w: GOOD - l: UNKNOWN S: RestartScenarioFromVote (server) - w: GOOD - l: GOOD S: SpawnSpecial (server) - w: GOOD - l: GOOD S: SpawnTank (server) - w: GOOD - l: GOOD S: SpawnWitch (server) - w: GOOD - l: GOOD S: SpawnWitchBride (server) - w: GOOD - l: GOOD ! S: OnVersusRoundStarted (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\xA1\x2A\x2A\x2A\x2A\xF3\x0F\x2A\x2A\x2A\x51\xF3\x0F\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B" ! l: "@_ZN19CDirectorVersusMode20OnVersusRoundStartedEv" S: OnFirstSurvivorLeftSafeArea (server) - w: GOOD - l: GOOD ! S: CDirector_GetScriptValueInt (server) - w: MULTIPLE - l: GOOD ! current: ! w: "\x55\x8B\xEC\x8B\x81\x2A\x2A\x2A\x2A\x83\xEC\x10\x83\xF8\xFF\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x45\x2A\x8B" ! l: "@_ZN9CDirector14GetScriptValueEPKci" S: CDirector_GetScriptValueFloat (server) - w: GOOD - l: GOOD S: CDirector_GetScriptValueString (server) - w: GOOD - l: GOOD S: CDirector_IsFinaleEscapeInProgress (server) - w: GOOD - l: GOOD ! S: CTerrorPlayer_CanBecomeGhost (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\x53\x8B\xDC\x83\xEC\x2A\x83\xE4\xF0\x83\xC4\x2A\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF1\xE8\x0E" ! l: "@_ZN13CTerrorPlayer14CanBecomeGhostEb" S: CTerrorPlayer_OnEnterGhostState (server) - w: GOOD - l: GOOD S: CDirector_IsFinale (server) - w: GOOD - l: GOOD S: TryOfferingTankBot (server) - w: GOOD - l: GOOD S: OnMobRushStart (server) - w: GOOD - l: GOOD S: Zombiemanager_SpawnITMob (server) - w: GOOD - l: GOOD S: Zombiemanager_SpawnMob (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnStaggered (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnShovedBySurvivor (server) - w: GOOD - l: GOOD S: CTerrorPlayer_GetWalkTopSpeed (server) - w: GOOD - l: GOOD S: CTerrorPlayer_GetRunTopSpeed (server) - w: GOOD - l: GOOD S: CTerrorPlayer_GetCrouchTopSpeed (server) - w: GOOD - l: GOOD S: CTerrorPlayer_OnRevived (server) - w: GOOD - l: GOOD ! S: GetDifficulty (server) - w: NOTFOUND - l: GOOD ! current: ! w: "\xA1\x2A\x48\x7A\x10\xC3" ! l: "@_Z13GetDifficultyv" S: HasConfigurableDifficulty (server) - w: GOOD - l: GOOD S: GetSurvivorSet (server) - w: GOOD - l: GOOD S: FastGetSurvivorSet (server) - w: GOOD - l: GOOD S: GetMissionVersusBossSpawning (server) - w: GOOD - l: GOOD S: GetMissionCurrentMap (server) - w: GOOD - l: GOOD S: CThrowActivate (server) - w: GOOD - l: GOOD S: StartMeleeSwing (server) - w: GOOD - l: GOOD S: SendInRescueVehicle (server) - w: GOOD - l: GOOD S: ChangeFinaleStage (server) - w: GOOD - l: GOOD S: EndVersusModeRound (server) - w: GOOD - l: GOOD S: SelectWeightedSequence (server) - w: GOOD - l: GOOD S: StartChangeLevel (server) - w: GOOD - l: GOOD S: UseHealingItems (server) - w: GOOD - l: GOOD S: FindScavengeItem (server) - w: GOOD - l: GOOD S: GetMaxHumanPlayers (server) - w: UNKNOWN - l: GOOD S: GetPlayerLimits (server) - w: UNKNOWN - l: GOOD S: GetMasterServerPlayerCounts (engine) - w: GOOD - l: GOOD ! S: ConnectClientLobbyCheck (engine) - w: MIDFUNC - l: GOOD ! current: ! w: "\x74\x2A\x8B\x55\x2A\x8B\x06\x8B\x7A\x2A\x8B\x50" ! l: "\x3B\xB3\x2A\x2A\x2A\x2A\x0F\x8E\x2A\x2A\x2A\x2A\x8B\x03\xC7\x44\x24\x08\x2A\x2A\x2A\x2A\x89" ! S: HumanPlayerLimitReached (server) - w: MIDFUNC - l: UNKNOWN ! current: ! w: "\x7C\x2A\x8B\x4D\x2A\x8B\x55\x2A\x50\x57\x68" ! l: "" S: IsMissionFinalMap (server) - w: GOOD - l: GOOD S: ResetMobTimer (server) - w: GOOD - l: GOOD S: NotifyNetworkStateChanged (server) - w: GOOD - l: GOOD ------------------------------------------------------ Game: left4dead2 Gamedata: /users/psychonic/gdc/sourcemod-central/gamedata/smrcon.txt O: RemoteListeners - no Linux symbol, skipping Windows offsets are (semi-)wild guesses! Signature offsets are wild guesses! S: WriteDataRequest (engine) - w: GOOD - l: GOOD S: CheckPassword (engine) - w: GOOD - l: GOOD S: Filter_ShouldDiscard (engine) - w: GOOD - l: GOOD S: IsPassword (engine) - w: GOOD - l: GOOD S: LogCommand (engine) - w: GOOD - l: GOOD S: OnSocketClosed (engine) - w: GOOD - l: GOOD ------------------------------------------------------