"Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "3" "SlapSound1" "player/pl_fallpain1.wav" "SlapSound2" "player/pl_fallpain3.wav" "SlapSound3" "player/pl_pain5.wav" "m_iFrags" "m_iFrags" } "Offsets" { "m_iHealth" { "class" "CBasePlayer" "prop" "m_iHealth" } "m_lifeState" { "class" "CBasePlayer" "prop" "m_lifeState" } } } /* General Temp Entities */ "#default" { "#supported" { "game" "dodsbeta" "game" "tf" } "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "17" } "GetTEName" { "windows" "4" "linux" "4" } "GetTENext" { "windows" "8" "linux" "8" } "TE_GetServerClass" { "windows" "0" "linux" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" } "s_pTempEntities" { "library" "server" "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" } } } /* Create Entity Signatures */ "#default" { "#supported" { "game" "dodsbeta" "game" "tf" } "Signatures" { "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB" } "CreateEntityByName" { "library" "server" "linux" "@_Z18CreateEntityByNamePKci" "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2" } } } /* CGlobalEntityList */ "#default" { "#supported" { "game" "dodsbeta" "game" "tf" } "Offsets" { /* Offset into LevelShutdown */ "gEntList" { "windows" "11" } } "Signatures" { "LevelShutdown" { "library" "server" "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8" } "gEntList" { "library" "server" "linux" "@gEntList" } /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } } } /* General GameRules */ "#default" { "#supported" { "game" "dodsbeta" "game" "tf" } "Offsets" { /* Offset into CreateGameRulesObject */ "g_pGameRules" { "windows" "2" } } "Signatures" { /* This signature sometimes has multiple matches, but this * does not matter as g_pGameRules is involved in all of them. * The same g_pGameRules offset applies to each match. * * Sometimes this block of bytes is at the beginning of the static * CreateGameRulesObject function and sometimes it is in the middle * of an entirely different function. This depends on the game. */ "CreateGameRulesObject" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" } "g_pGameRules" { "library" "server" "linux" "@g_pGameRules" } } } /* IServer interface pointer */ "#default" { "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "6" } } "Signatures" { /* CBaseServer object for IServer interface */ "sv" { "library" "engine" "linux" "@sv" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" "linux" "@_Z23EntityFactoryDictionaryv" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "#supported" { "game" "dodsbeta" "game" "tf" } "Signatures" { "FireOutput" { "library" "server" "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } "Offsets" { "FireOutputBackup" { "windows" "6" "linux" "10" } } } /* Team Fortress 2 */ "tf" { "Offsets" { "RemovePlayerItem" { "windows" "238" "linux" "239" } "Weapon_GetSlot" { "windows" "236" "linux" "237" } "Ignite" { "windows" "193" "linux" "194" } "Extinguish" { "windows" "197" "linux" "198" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "388" "linux" "388" } "GetVelocity" { "windows" "130" "linux" "131" } "EyeAngles" { "windows" "122" "linux" "123" } "DispatchKeyValue" { "windows" "29" "linux" "28" } "DispatchKeyValueFloat" { "windows" "28" "linux" "29" } "DispatchKeyValueVector" { "windows" "27" "linux" "30" } "SetEntityModel" { "windows" "23" "linux" "24" } "AcceptInput" { "windows" "34" "linux" "35" } "Activate" { "windows" "31" "linux" "32" } } } /* Day of Defeat: Source (Orange Box Beta) */ "dodsbeta" { "Offsets" { "GiveNamedItem" { "windows" "349" "linux" "350" } "RemovePlayerItem" { "windows" "237" "linux" "238" } "Weapon_GetSlot" { "windows" "235" "linux" "236" } "Ignite" { "windows" "192" "linux" "193" } "Extinguish" { "windows" "196" "linux" "197" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "386" "linux" "386" } "GetVelocity" { "windows" "129" "linux" "130" } "EyeAngles" { "windows" "121" "linux" "122" } "AcceptInput" { "windows" "34" "linux" "35" } "DispatchKeyValue" { "windows" "29" "linux" "28" } "DispatchKeyValueFloat" { "windows" "28" "linux" "29" } "DispatchKeyValueVector" { "windows" "27" "linux" "30" } "SetEntityModel" { "windows" "23" "linux" "24" } "WeaponEquip" { "windows" "228" "linux" "229" } "Activate" { "windows" "31" "linux" "32" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s" * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "windows" "17" "linux" "55" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+98h], 0 * Win: mov byte ptr [esi+0A4h], 0 */ "InfoChanged" { "windows" "164" "linux" "152" } } } }